Search found 75 matches
- Thu Mar 26, 2020 11:12 am
- Forum: Games and Creations
- Topic: Possession: Play as a ghost and possess other monsters! (1/19/20: Version 13)
- Replies: 7
- Views: 18897
Re: Possession: Play as a ghost and possess other monsters! (1/19/20: Version 13)
I had a read through your reddit post with great interest. I'm working on my own big game project at the moment. I did play the latest build recently and those crashes I mentioned before are all gone. I don't have any trouble really regarding the gameplay. For me I just feel the UI/UX could be impro...
- Mon Jul 22, 2019 7:26 pm
- Forum: Games and Creations
- Topic: Possession (formerly Possession 2) - Release Date: July 18th!
- Replies: 90
- Views: 135478
Re: Possession (formerly Possession 2) - Release Date: July 18th!
@Rickton - First of all, I've logged in specifically to give congrats on the game release. Its very inspiring to see a person launch a game due to sheer determination and belief in the end goal. Where do I submit bug reports? The demo crashed on me earlier and I don't know how to let you know other ...
- Wed Apr 27, 2016 2:11 pm
- Forum: Libraries and Tools
- Topic: Simple Buttons
- Replies: 9
- Views: 19594
Re: Simple Buttons
Funnily enough I created my own button framework a while back. I also had many options such as colours, borders, background colours/images. I was working on a scrollarea next but after a while I decided to stop working on my project because I realized I really didn't know what I was doing. XD I deci...
- Mon Feb 01, 2016 2:15 pm
- Forum: Support and Development
- Topic: Scope Issue?
- Replies: 5
- Views: 3474
Re: Scope Issue?
Oh dear that was embarrassing! Thanks!
- Mon Feb 01, 2016 11:49 am
- Forum: Support and Development
- Topic: Scope Issue?
- Replies: 5
- Views: 3474
Re: Scope Issue?
Why does return not work from external files? Responsive {} function Responsive:getCoordsByPercent(percentW, percentH) self.width, self.height = love.graphics.getDimensions( ) self.w = (self.width/100)*percentW self.h = (self.height/100)*percentH return self.w,self.h end Called by: plrX, plrY = Resp...
- Sun Jan 31, 2016 11:52 am
- Forum: Support and Development
- Topic: Scope Issue?
- Replies: 5
- Views: 3474
Re: Scope Issue?
Wow, thanks dude!
I think self was the missing piece of the puzzle. I kept trying "this.var" but I spend too long on Javascript these days and not enough time on other languages. Now time to restructure my whole codebase so I feel I can get back working on this.
I think self was the missing piece of the puzzle. I kept trying "this.var" but I spend too long on Javascript these days and not enough time on other languages. Now time to restructure my whole codebase so I feel I can get back working on this.
- Sat Jan 30, 2016 8:45 am
- Forum: Support and Development
- Topic: Scope Issue?
- Replies: 5
- Views: 3474
Scope Issue?
Hey all, So I've been working on a crappy RPG game for a while and progress was going well until I realized my code was just turning into a dogs dinner to put it politely. Its an absolute mess in my main and menu lua files. I wanted to start cleaning up the main.lua file, so I've moved some collisio...
- Mon Sep 28, 2015 9:17 pm
- Forum: Support and Development
- Topic: When do you need a StateManager?
- Replies: 8
- Views: 4369
Re: When do you need a StateManager?
So essentially a statemanager is like a table with a getter and setter for the current state? I was thinking of writing one like that and putting a hook into the draw and update love functions to also run my state checking code. However, I was looking at the LovelyMoon lib which seems to do things r...
- Mon Sep 28, 2015 9:49 am
- Forum: Support and Development
- Topic: When do you need a StateManager?
- Replies: 8
- Views: 4369
When do you need a StateManager?
So Ive come to the point in my game of doing menus and such. I started doing something like to this allow certain actions depending on what screen you are on. state = 'mainmenu' Then on another area: If state == 'mainmenu' then --blah end What is the difference between doing this and using a statema...
- Sat Sep 26, 2015 1:57 pm
- Forum: General
- Topic: No Motivation...
- Replies: 29
- Views: 16323
Re: No Motivation...
This is so me right here. So many ideas, so many projects started and so many abandoned projects. Lots of the time my code becomes a mess and I find it hard to continue working on it. I find it hard to solve this issue as usually I don't know how to restructure my codebase. Other times its because w...