Search found 40 matches
- Fri Aug 03, 2018 3:26 pm
- Forum: Support and Development
- Topic: Help with shader
- Replies: 6
- Views: 8334
Re: Help with shader
Well, the shader requires two external images, iChannel0 and iChannel1. Once I add those and replace texture() with Texel(), the above code no longer gives errors (but I get a black screen). These images seem to be the input images in ShaderToy. I can't help you figure out what they are for, sorry....
- Fri Aug 03, 2018 12:54 am
- Forum: Support and Development
- Topic: Help with shader
- Replies: 6
- Views: 8334
Re: Help with shader
Try iChannel0 instead. You may need iChannel1 as well, especially since you're setting VIEW_MODE to SPLIT. That's for LÖVE 0.9, right? It would've been nice to specify that. I tried commenting extern Image iChannel; out but I get a undeclared identifier error. Also, what are those channels? My idei...
- Thu Aug 02, 2018 9:30 pm
- Forum: Support and Development
- Topic: Help with shader
- Replies: 6
- Views: 8334
Help with shader
Hi! I'm trying to import this shader from Shadertoy , with no success I'm stuck with this "iChannel" variable that came up when I converted the shader to Love2D shader language using this tool Here's my main.lua, with converted shader code: ntsc=[[ extern vec3 iResolution; extern Image iCh...
- Mon Jul 04, 2016 8:09 pm
- Forum: Libraries and Tools
- Topic: Terra A* Pathfinding
- Replies: 4
- Views: 4799
Re: Terra A* Pathfinding
Error: main.lua:58: bad argument #1 to 'isDown' (number expected, got string) stack traceback: [C]: in function 'isDown' main.lua:58: in function 'update' [string "boot.lua"]:463: in function <[string "boot.lua"]:435> [C]: in function 'xpcall' Sorry, I made it in Löve 0.9.2, I'm...
- Sun Jul 03, 2016 2:50 pm
- Forum: Games and Creations
- Topic: LottoSim
- Replies: 6
- Views: 5130
Re: LotoSim
You should make a The Sims in Löve.
- Sun Jul 03, 2016 1:28 am
- Forum: Ports
- Topic: Löve on PocketC.H.I.P.?
- Replies: 20
- Views: 120216
Re: Löve on PocketC.H.I.P.?
Nice. I'm waiting for mine to start porting :). here is a good review about pocketchip: http://www.cnx-software.com/2016/06/25/review-of-pocketchip-hackable-portable-linux-computer/ Yes! I'm also waiting for mine too, which should come in August :awesome: By the way, thanks for sharing the review!
- Sun Jul 03, 2016 1:07 am
- Forum: Libraries and Tools
- Topic: Grid (game engine)
- Replies: 48
- Views: 43691
Re: Grid (game engine)
I guess the layout is heavily inspired on Source engine?
EDIT: Forgot to say it looks awesome and beautiful
EDIT: Forgot to say it looks awesome and beautiful

- Sat Jul 02, 2016 11:15 pm
- Forum: Libraries and Tools
- Topic: Terra A* Pathfinding
- Replies: 4
- Views: 4799
Terra A* Pathfinding
Yes, I know people have done it before, but I really wanted to create a pathfinder myself, so here it is! It's my Lua pathfinder called Terra! :ultrahappy: ( It's pronounced like Te-ha ) And it's pretty easy to use, here's a tutorial: First of all, you need to have a map and a player! MightyMap = {}...
- Sat Jul 02, 2016 4:16 pm
- Forum: Games and Creations
- Topic: Move or Die | Löve game on Steam!
- Replies: 38
- Views: 38996
Re: Move or Die | Löve game on Steam!
I was going to buy it on Steam Sale, but the TF2 key price on the marketplace was teasing me 

- Sat Jul 02, 2016 3:47 pm
- Forum: Games and Creations
- Topic: TRÖN - test
- Replies: 9
- Views: 8001
Re: TRÖN - test
Amazing! As you can see, I'm a TRON fan 
