Is there some easy way to replicate the behaviour of bump 1.0, where you only set up a handful of callbacks and then call bump.collide()?
The ease of doing that was the main reason I went with bump originally, and looking at 2.0 it doesn't seem that simple anymore..
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- Mon Sep 22, 2014 1:30 pm
- Forum: Libraries and Tools
- Topic: [library] bump 2.0 – Collision Detection
- Replies: 50
- Views: 35979