
Search found 9 matches
- Sun May 10, 2015 1:15 pm
- Forum: Games and Creations
- Topic: [Android] Asteroid Space Shooter
- Replies: 18
- Views: 13047
Re: Asteroid Space Shooter 1.1BETA
oh right, sorry I missed the mobile part 

- Thu May 07, 2015 11:51 am
- Forum: Games and Creations
- Topic: [Android] Asteroid Space Shooter
- Replies: 18
- Views: 13047
Re: Asteroid Space Shooter
I suggest adding a little piece of code so the space ship would rotate towards the cursor automatically. It's not that hard and it would make the game 4000x times more enjoyable in my opinion. Or you can incrase the rotation with the left/right buttons.
Keep it up bro!
Keep it up bro!
- Mon Mar 23, 2015 7:00 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 918
- Views: 875047
Re: Simple Tiled Implementation - STI v0.9.8
Awesome, it works! Thanks mate
- Sun Mar 22, 2015 9:18 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 918
- Views: 875047
Re: Simple Tiled Implementation - STI v0.9.7
Hm, am I? I thought I got the 0.11 version. I think you probably saw the other map file? I included the one from your tech demo for testing, I guess that was created with an older version. Tried another love file. Now it loads your map by default, you can check the mentioned error message if you mod...
- Thu Mar 19, 2015 4:20 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 918
- Views: 875047
Re: Simple Tiled Implementation - STI v0.9.7
Hey Karai Thanks for STI, really appreciate it. However I'm having a problem I can't seem to fix. I attached my love file(sorry for the mess) so you can check it but I think the problem lies in the way I made the map in tiled. I tested it with your tech demo map and it worked fine so I believe I'm m...
- Tue Feb 17, 2015 7:19 pm
- Forum: Support and Development
- Topic: Can someone tell me the latest best practices?
- Replies: 3
- Views: 2987
Re: Can someone tell me the latest best practices?
Cool, thanks guys, I'm going to looki into these
- Tue Feb 17, 2015 2:36 pm
- Forum: Support and Development
- Topic: Can someone tell me the latest best practices?
- Replies: 3
- Views: 2987
Can someone tell me the latest best practices?
hey everyone As the topic said, I'm interested in the best ways to do specific parts of gamemaking because it was a while when I last tried to fool around with löve. Don't worry, I'm not looking for answers for my own problems at the moment, I just want to know the most common approach here. Of cour...
- Tue Mar 18, 2014 6:03 pm
- Forum: Support and Development
- Topic: How to remove particle effects properly?
- Replies: 4
- Views: 3463
Re: How to remove particle effects properly?
Thanks for the answers guys. Currently, the game only has one particle system that you are drawing for each enemy. This makes a lot of sense, I'm going to re-think the code and will come back whining here if I'm still stuck. I simply check for the time that has passed since the particle system has s...
- Tue Mar 18, 2014 9:28 am
- Forum: Support and Development
- Topic: How to remove particle effects properly?
- Replies: 4
- Views: 3463
How to remove particle effects properly?
Hey everyone. I checked the forum to see if anyone had the same problem but couldn't find it( this one might be close ) so I decided to open a topic for it. Here is my issue: I'm making this little turret-game where you have to shoot down incoming missiles. All of them emit a smoke-trail particle ef...