Search found 11 matches
- Thu Apr 30, 2015 3:45 am
- Forum: Support and Development
- Topic: Webview?
- Replies: 6
- Views: 4856
Re: Webview?
I think you mean "layout engine", I've never heard "webview" in my life but it sound like a buzzword. I've browsed though all the recent libraries and I haven't seen one, it sounds a little complicated to make.
- Wed Apr 29, 2015 5:25 pm
- Forum: Support and Development
- Topic: [Linux]Getting any background value from the computer?
- Replies: 9
- Views: 4218
Re: [Linux]Getting any background value from the computer?
I'm assuming he's asking for an environment variable, since getting a memory address would be the most useless thing in the world. For that you'd want to learn about os.execute and shell scripting (probably BASH).
- Tue Apr 28, 2015 1:28 am
- Forum: Libraries and Tools
- Topic: [library] gamera - A camera system for LÖVE - v1.0.1 is out
- Replies: 64
- Views: 99729
Re: [library] gamera - A camera system for LÖVE - v1.0.1 is
wow, thanks davisdude! Sorry kikito, I thought it was your library doing that, I really don't know much about camera systems. If I could make a suggestion, maybe put a note about that in the readme on the github.
- Mon Apr 27, 2015 11:20 pm
- Forum: Libraries and Tools
- Topic: [library] gamera - A camera system for LÖVE - v1.0.1 is out
- Replies: 64
- Views: 99729
Re: [library] gamera - A camera system for LÖVE - v1.0.1 is
Hi, I notice when I zoom in using setScale, everything's a little blurry. Is there any way to fix this? Maybe a few lines in the library I should alter? I didn't see an option in the readme for it and my knowledge for how Love cameras work is pretty minimal. Thanks! It's wonderful library by the way...
- Mon Apr 27, 2015 12:52 am
- Forum: Libraries and Tools
- Topic: [Library] anim8 - An animation library - v2.3.0 released
- Replies: 84
- Views: 128925
Re: [Library] anim8 - An animation library - v2.1.0 released
Ah, thank you kikito, I finally get it. Honestly I prefer to put in the coordinates in manually, rather than using your string shortcut, but it is a nice feature once you get used to it. Thanks again for the work you put in to all your wonderful libraries, you make the best ones.
- Sun Apr 26, 2015 7:36 pm
- Forum: Libraries and Tools
- Topic: [Library] anim8 - An animation library - v2.3.0 released
- Replies: 84
- Views: 128925
Re: [Library] anim8 - An animation library - v2.1.0 released
Hi, this is a really great library, it saved me a lot of headaches trying to figure out how to animate on my own. I was wondering, could I get a detailed explanation of frames argument for newAnimation? It confuses me greatly, I have no idea how it works or what logical order it follows, I've only b...
- Wed Apr 22, 2015 8:54 pm
- Forum: General
- Topic: Good RE-style camera design?
- Replies: 0
- Views: 1423
Good RE-style camera design?
Hi, I'm working on a game with an interesting camera design. It's a bit like Resident Evil where going off screen in one part of the map will send you into another one. I'm demoing it in these two screenshots , where going down far enough sends you to the "other side of the street" (really...
- Sat Mar 14, 2015 5:24 pm
- Forum: General
- Topic: New subforum for libraries?
- Replies: 21
- Views: 12396
Re: New subforum for libraries?
Something I've seen on other boards is a tagging feature, so you can say "[LIB] myLibrary" or "[PROJ] My Unfinished Game", and even have the board sort itself at the press of a button to only show one kind of tag. I'm not sure if I seen this feature on phpBB, I know I have on oth...
- Fri Mar 13, 2015 5:11 am
- Forum: General
- Topic: making load() work with an environment?
- Replies: 4
- Views: 3641
Re: making load() work with an environment?
Thank you slime. I've just tried that, but it doesn't seem to be helping. Love2D itself gives the error that setfenv wants a value instead of nil when I simply type a symbol name, when I type an expression like "var = 10" the terminal continues to say it expects an <EOF>, and I have no ide...
- Fri Mar 13, 2015 4:50 am
- Forum: General
- Topic: making load() work with an environment?
- Replies: 4
- Views: 3641
Re: making load() work with an environment?
The links work for me, but yeah attaching the .love file would be a better idea, I should have just done that. Hopefully it'll be attached to this post. The code is in the terminal.lua file. Also try rapidly right clicking it's mildly amusing.