Search found 9 matches
- Wed Mar 05, 2014 12:57 pm
- Forum: Support and Development
- Topic: Platformer game using Tiled , colission detection layer fail
- Replies: 5
- Views: 3943
Re: Platformer game using Tiled , colission detection layer
Would i have to put an If else statement in the player:isColliding , that would say something like If tile then a=1 end if tile2 then a =2 end and then in the player:update(dt) i just put a statement that goes if a =1 then ......... else ......... PS: sorry i am new to lua and don't understand all t...
- Tue Mar 04, 2014 10:09 pm
- Forum: Support and Development
- Topic: Platformer game using Tiled , colission detection layer fail
- Replies: 5
- Views: 3943
Re: Platformer game using Tiled , colission detection layer
Hello , Thank you for the quick reply !! , i have put your code it and i am glad to say that my character does not slip into the tiles :). I wanted to ask, as the tile in the "Death" layer has a physical presence , how would i make a function that would go if player is colliding with tile ...
- Tue Mar 04, 2014 9:49 pm
- Forum: Support and Development
- Topic: Platformer game using Tiled , colission detection layer fail
- Replies: 5
- Views: 3943
Platformer game using Tiled , colission detection layer fail
Hey guys , i am using Tiled to create my tile map , i have two layers , Solid and Death , before when i had integrated Solid layer only my character would not slip through the tiles , but ever since i have "tried" to integrate the death layer my character just slips into the tiles, This is...
- Mon Mar 03, 2014 12:20 pm
- Forum: Support and Development
- Topic: Hump Gamestate Freezing on switch function
- Replies: 6
- Views: 5045
Re: Hump Gamestate Freezing on switch function
Thank you very much guys !! I will take all your feedback and apply it to the game.
- Sun Mar 02, 2014 11:43 pm
- Forum: Support and Development
- Topic: Hump Gamestate Freezing on switch function
- Replies: 6
- Views: 5045
Re: Hump Gamestate Freezing on switch function
Sorry for the late reply , i have been trying to create a .love file , 5 hours later i have managed to do it , although .... when i try open to .love file myself i only get a black screen , but hopefully for you it should load the menu and game up ..
- Sun Mar 02, 2014 11:16 pm
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 1067185
Re: Distributing your games (making a .love file)
How do you enable viewing extensions ??? i think that might be the problem as i confident i have removed the .zip at the end.
edit: i have managed to create a .love file , but it shows a black screen when trying to open it, instead of showing the program .... any idea's why ?
edit: i have managed to create a .love file , but it shows a black screen when trying to open it, instead of showing the program .... any idea's why ?
- Sun Mar 02, 2014 1:38 pm
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 1067185
Re: Distributing your games (making a .love file)
Here it is ..
- Sun Mar 02, 2014 1:49 am
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 1067185
Re: Distributing your games (making a .love file)
Hey guys i am trying to make a .love file using windows 7 64bit but i am finding it a bit of a struggle .... i am following the wiki,I highlight all the files in the game folder ( main.lua , conf.lua , etc ...) right click and press send to compressed zip file , i rename the file to xxx.love , but i...
- Sat Mar 01, 2014 10:44 pm
- Forum: Support and Development
- Topic: Hump Gamestate Freezing on switch function
- Replies: 6
- Views: 5045
Hump Gamestate Freezing on switch function
Hello I am having an issue on switching gamestates using hump. I can use the Gamestate.switch function when going from the splash screen to the main menu , but when i use the Gamestate.switch function to go from the main menu into the game it self nothing happens, it remains on the main menu but i c...