Search found 4 matches
- Wed Mar 05, 2014 10:37 pm
- Forum: Support and Development
- Topic: Inter-entity Collision in Goature's System
- Replies: 8
- Views: 3864
Re: Inter-entity Collision in Goature's System
@davisdude: I think that's a great idea, thanks! :D Before that can happen though, I need to get the updated entity coordinates so I can check for the collisions @Ranguna: That is essentially correct. The entity files (hellhound.lua and spike.lua) are basically templates for creating different types...
- Wed Mar 05, 2014 6:30 pm
- Forum: Support and Development
- Topic: add gravity to my world and make an image jump.
- Replies: 6
- Views: 3898
Re: add gravity to my world and make an image jump.
I'm sort of n00b but I'll try to help. :D Anyways, think of gravity as constant downward force. When you jump, you are temporarily overcoming this force, until finally it brings you back down. So how to simulate this? Simply add the following code to your state.update function! player.y_vel = player...
- Wed Mar 05, 2014 6:09 pm
- Forum: Support and Development
- Topic: Inter-entity Collision in Goature's System
- Replies: 8
- Views: 3864
Re: Inter-entity Collision in Goature's System
How are you making the entities bounding boxs of the objects when they are colliding with the player ? So the player data is all located in the player.lua file, completely independent of the entity system. Since there is only one player, this allows me to call that data (x,y,w,h) in the entity file...
- Wed Mar 05, 2014 6:50 am
- Forum: Support and Development
- Topic: Inter-entity Collision in Goature's System
- Replies: 8
- Views: 3864
Inter-entity Collision in Goature's System
Hello Love community! I have been working with Love (and lurking these forums) for a month or so, and must say I've been enjoying it immensely :D Greetings aside, I seem to have run into a bit of an obstacle :( I'm working on a platformer (using Goature's entity system) and am currently stumped in t...