Search found 29 matches
- Sat Dec 26, 2015 8:26 pm
- Forum: General
- Topic: LÖVE 0.10.0 released
- Replies: 86
- Views: 88888
Re: LÖVE 0.10.0 released
You are awesome! Didn't expected Android and iOS ports to be officially supported! Hope to see, in a not so distant future, an official support for Windows Phone/Mobile too!
- Mon Oct 05, 2015 8:34 pm
- Forum: Support and Development
- Topic: Wrong size font
- Replies: 4
- Views: 3163
Re: Wrong size font
It seems the correct display size for that specific font is actually 13pt, 26pt, 39pt, etc... Try 13pt and 26pt and they display correctly. Oh yes, this is working! Sorry, it was probably a dumb question... I should have tried! Just curious, how did you noticed that? No problem. It's a pretty commo...
- Mon Oct 05, 2015 8:22 pm
- Forum: Support and Development
- Topic: Wrong size font
- Replies: 4
- Views: 3163
Re: Wrong size font
Oh yes, this is working! Sorry, it was probably a dumb question... I should have tried!BOT-Brad wrote:It seems the correct display size for that specific font is actually 13pt, 26pt, 39pt, etc...
Try 13pt and 26pt and they display correctly.
Just curious, how did you noticed that?
- Mon Oct 05, 2015 8:19 pm
- Forum: Ports
- Topic: LöveFTW - preview release
- Replies: 81
- Views: 213306
Re: LöveFTW - preview release
This is awesome! I didn't know there was a Windows devices port, it's wonderful!
And by the way, great name! I'll try soon enough on my WP!
And by the way, great name! I'll try soon enough on my WP!
- Mon Oct 05, 2015 8:01 pm
- Forum: Support and Development
- Topic: Wrong size font
- Replies: 4
- Views: 3163
Wrong size font
Screenshot (15).png As you see above, this font is not scaled correctly. I can't understand, since at size 12 is perfectly pixelated, but at 24 (it's a power of 2, I suppose that should be ok) it is displayed wrong. All you see is all the code I got, the love file is also attached. What can I do? W...
- Mon Sep 21, 2015 10:01 am
- Forum: Support and Development
- Topic: Running a heavy lua script in Love
- Replies: 12
- Views: 5326
Re: Running a heavy lua script in Love
Just make sure to not make the coroutine yield run too often because it can actually slow things down. Think of it this way. Yielding once might actually take slightly more time than it would to do a few hundred or thousand loops of your for loop. So play around with the timer that counts down to t...
- Fri Sep 18, 2015 2:02 pm
- Forum: Support and Development
- Topic: [SOLVED] Trivia Game Engine
- Replies: 19
- Views: 8510
Re: Trivia Game Engine
My two cents here. In my opinion, the problem is that you call that function inside the love.draw . You should not, since the love.draw . function is called by the main game loop a lot of times every second, so it's normal that is "spams" numbers like this. So, you should select a random q...
- Fri Sep 18, 2015 1:45 pm
- Forum: Support and Development
- Topic: Running a heavy lua script in Love
- Replies: 12
- Views: 5326
Re: Running a heavy lua script in Love
Just out of curiosity: what does your script do, and why do you think it takes 10 seconds to run it? The "heavy script" is an artificial intelligence based on MCTS ( http://mcts.ai/ ). I give, as input, the number of iterations it must do (the more iteration the more accurate are the game...
- Fri Sep 18, 2015 12:16 pm
- Forum: Support and Development
- Topic: Running a heavy lua script in Love
- Replies: 12
- Views: 5326
Re: Running a heavy lua script in Love
Nevermind, I managed to work it out. Following the hint from Jasoco: You can also use coroutines as well if threads are too difficult. I read well the chapter in PiL about coroutines and search a bit on the Internet and I made it. May try to make a little tutorial since, as for me, it's not very cle...
- Fri Sep 18, 2015 9:55 am
- Forum: Support and Development
- Topic: Running a heavy lua script in Love
- Replies: 12
- Views: 5326
Re: Running a heavy lua script in Love
If translating your objects to a flat table is difficult, you probably need to rethink your structuring. Probably you're right, even if I find a bit difficult to understand what exactly means "rethink your structuring". I know I'm quite a noob, can you point me some examples, if any? I ne...