Looks great . The screen shake does indeed seem over-used, I agree with Germanunkol's advice.
Are you looking at refining the gameplay further or are you just using this to get the basics in place?
Search found 63 matches
- Wed Mar 04, 2015 1:26 pm
- Forum: Games and Creations
- Topic: Game without a title (yet)
- Replies: 7
- Views: 4687
- Wed Mar 04, 2015 11:19 am
- Forum: Support and Development
- Topic: Implementing player movement in a Finite State Machine
- Replies: 13
- Views: 15596
Re: Implementing player movement in a Finite State Machine
If I understand you correctly, a system like those should fire an "ACTION" based on which key was pressed, and update the player's state in its methods. Yup. Which brings me to my other point: Is there any inconvenience in having "key-press logic" both in love.update() and love....
- Wed Mar 04, 2015 11:08 am
- Forum: General
- Topic: Appreciation for Love2d forums
- Replies: 6
- Views: 5180
Re: Appreciation for Love2d forums
Does someone know the "why?" of this? It's not like moderation is the key and bad posts are deleted, you can say and write whatever you like, yet no one insults or give bad feedback to users posts, it's like the forum is full of nice people! I'll say that, from my vast forum-going experie...
- Wed Mar 04, 2015 11:02 am
- Forum: General
- Topic: I want to make a topdown shooter thing?
- Replies: 7
- Views: 6418
Re: I want to make a topdown shooter thing?
I wouldn't quite say isometric, but something more like Nuclear Throne or maybe Hammerwatch. I admire the enthusiasm but you'll soon learn that, when looking for free stuff, you have to settle for what you get :P If you're looking for a certain art style you're most likely going to need to contact ...
- Wed Mar 04, 2015 10:56 am
- Forum: General
- Topic: UE4 is now free...
- Replies: 7
- Views: 4752
Re: UE4 is now free...
Apparently Valve's Source 2 is going to be free as well.
https://steamdb.info/blog/source2-announcement/
On the other hand, I don't have any actual information on what the running expenses are for a game studio, but I doubt the engine is the sore spot.
https://steamdb.info/blog/source2-announcement/
On the other hand, I don't have any actual information on what the running expenses are for a game studio, but I doubt the engine is the sore spot.
- Sun Mar 01, 2015 4:36 pm
- Forum: Support and Development
- Topic: Implementing player movement in a Finite State Machine
- Replies: 13
- Views: 15596
Re: Implementing player movement in a Finite State Machine
That's basically like my example (except I didn't encapsulate it away in another "machine" object, the player object is the FSM). Yes, it is, I just wanted to explain why it should look like that. Also, I know you put the FSM logic inside the player class just for convenience, for this ex...
- Sun Mar 01, 2015 10:20 am
- Forum: Support and Development
- Topic: Implementing player movement in a Finite State Machine
- Replies: 13
- Views: 15596
Re: Implementing player movement in a Finite State Machine
Regarding this little snippet and others like it: if key == "a" then player.state = "WALKING_LEFT" The idea of using a FSM is to have all the conditional logic encapsulated inside the machine and invisible to the outside modules. The FSM will know how the different states work an...
- Sun Feb 22, 2015 9:39 am
- Forum: General
- Topic: Image angle to mouse?
- Replies: 2
- Views: 2665
Re: Image angle to mouse?
The fourth parameter of love.graphics.draw() is the orientation and needs to be given in radians. You are giving it one half of a coordinate on the screen, the Y part. Which is a distance measured in pixels. You're not giving it the correct value. https://www.love2d.org/wiki/love.graphics.draw You n...
- Mon Feb 16, 2015 2:50 pm
- Forum: Support and Development
- Topic: Enemies Overlapping
- Replies: 3
- Views: 3477
Re: Enemies Overlapping
Just a quick tip, try to contain your most used logic in it's own method. For example, increasing horizontal and vertical velocities should each have it's own method. It's easier to debug and trace problems back to a specific batch of code if it's only written once in a method instead of duplicated ...
Re: Bored...
* Only focus on the next thing, do not think of everything that has to be done or you will feel overwhelmed. Oh God, this is so frustrating for me. I'm doing the check list thing and the break down stuff into really small parts thing, but I've come at a point where every feature can be broken down ...