Search found 3 matches
- Sun Feb 16, 2014 3:20 pm
- Forum: Support and Development
- Topic: Questions about using LuaSocket and MD5
- Replies: 7
- Views: 4597
Re: Questions about using LuaSocket and MD5
I'm probably being a real idiöt here, but is there a page where I can get those files, or do I have to manually compile the project from source? And also, can I put those files in a folder, as in like this: love.filesystem.write('libraries/md5/md5.dll', love.filesystem.read('libraries/md5/md5.dll'))...
- Sun Feb 16, 2014 4:49 am
- Forum: Support and Development
- Topic: Questions about using LuaSocket and MD5
- Replies: 7
- Views: 4597
Re: Questions about using LuaSocket and MD5
OK, so how do I access LuaSocket? Can I just call it's functions without doing anything, as in, running require("socket.http") and then using it's functions?
And also, how should I assemble MD5 to be able to pop it into the save directory and require it into my game?
And also, how should I assemble MD5 to be able to pop it into the save directory and require it into my game?
- Sat Feb 15, 2014 6:09 pm
- Forum: Support and Development
- Topic: Questions about using LuaSocket and MD5
- Replies: 7
- Views: 4597
Questions about using LuaSocket and MD5
Hello all, I am making a game in LÖVE, and I have some questions about using LuaSocket and MD5 (as in, this library. How do I assemble LuaSocket and MD5, and where do I put it in the game's .love file? As in, should I put certain files in the root of the .love, and some in folders? How do I require(...