Search found 11 matches
- Thu Feb 27, 2014 10:00 am
- Forum: Support and Development
- Topic: Player colliding with tiles on map?
- Replies: 2
- Views: 1323
Re: Player colliding with tiles on map?
Take a look at http://love2d.org/forums/viewtopic.php?f=5&t=77091 for an example of how to work with static rectangle tiles using love.physics. Oh dude thanks for sharing your code, it's awesome. It even answers the "how do I rotate the ball" question I wasn't going to ask :P lol. Muc...
- Thu Feb 27, 2014 8:45 am
- Forum: Support and Development
- Topic: Play roll sound when rolling and bounce sound when bouncing
- Replies: 1
- Views: 1171
Play roll sound when rolling and bounce sound when bouncing
How do you know when the Ball is rolling on the ground? I have tried numerous things but they are not accurate. I want to play a bounce sound when the ball bounces, but when it is rolling, I want to play a rolling sound. I have tried checking current.y == last.y but this doesn't work properly becaus...
- Thu Feb 27, 2014 8:37 am
- Forum: Support and Development
- Topic: Player colliding with tiles on map?
- Replies: 2
- Views: 1323
Player colliding with tiles on map?
I am following one of the tile map scrolling tutorials and I've got it working but how do I make objects collide with the tiles? How can I choose which tiles can and cannot be collided with? For example, if I want the player to bounce off of tile[3] but to speed up when colliding with tile[2] and to...
- Wed Feb 19, 2014 7:53 am
- Forum: Support and Development
- Topic: Help with Platform game
- Replies: 3
- Views: 1834
Re: Help with Platform game
Hey thanks for the links. Right after I posted my question, I found that Exploding Rabbit tutorial on Platformers. I skipped to the end (just to test out the final .love file) and noticed that when you click the titlebar of the window, move the window or resize the window, the character then falls t...
- Wed Feb 19, 2014 6:54 am
- Forum: Support and Development
- Topic: Help with Platform game
- Replies: 3
- Views: 1834
Help with Platform game
I've made a simple game using just the info from the Wiki which is a great source but I am struggling with some concepts in Love2d. I'm trying to make a Platform game but am finding it difficult to even know which parts of the wiki I should be looking at in order to do what I need, and I have tried ...
- Tue Feb 18, 2014 5:50 pm
- Forum: Support and Development
- Topic: config.lua is being ignored
- Replies: 12
- Views: 8741
Re: config.lua is being ignored
Hey guys, I'm so sorry about the delay in my response, I haven't had any internet since my last post. Thankfully I got my net back before I lost my mind :P In the future I'll post my .love file to help you guys figure things out. Regarding one of the answers, I am using LOVE 0.9.0 (I think) - I inst...
- Sun Feb 16, 2014 4:58 am
- Forum: Support and Development
- Topic: config.lua is being ignored
- Replies: 12
- Views: 8741
Re: config.lua is being ignored
Except you keep calling it config.lua. Also make sure that it's right next to main.lua, and nowhere else. Sorry about that, in the actual filename it is conf.lua. I kept calling it config.lua because it's a config-uration file :-/ And it's in the root directory, right next to main.lua. I managed to...
- Sat Feb 15, 2014 11:25 am
- Forum: Support and Development
- Topic: config.lua is being ignored
- Replies: 12
- Views: 8741
Re: config.lua is being ignored
It isslime wrote:The file should be named 'conf.lua'.
- Sat Feb 15, 2014 6:58 am
- Forum: Support and Development
- Topic: Successfully created .exe for game but it says "No game!"
- Replies: 6
- Views: 2518
Re: Successfully created .exe for game but it says "No game!
Thank you! .zip is the **only** one that seems to be working so far. Not sure why, but it must have been changed in 0.9.0??? I finally got it working lastnight when I forgot to rename the .zip to .love lol.Nixola wrote:No, that is not true. It might work in some cases, but most of the time only .zip will.
- Sat Feb 15, 2014 5:57 am
- Forum: Support and Development
- Topic: config.lua is being ignored
- Replies: 12
- Views: 8741
config.lua is being ignored
I am trying to use a conf.lua file for my game as described on this page: http://www.love2d.org/wiki/Config_Files The entire file seems to be ignored. The Window Title does not change, nothing changes. The code I'm using is: config.lua: function love.conf(t) t.identity = nil -- The name of the save ...