Search found 2 matches
- Sun Feb 02, 2014 12:26 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 916
- Views: 842047
Re: Simple Tiled Implementation - STI v0.6.13
One way to do this is to create an object layer and give each object a name or properties, then do a nearest tile search to determine which tile it is on. Another way is to create a tile layer with a tileset only used for meta data. Finally, each layer should have a properties section that you coul...
- Sat Feb 01, 2014 11:10 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 916
- Views: 842047
Re: Simple Tiled Implementation - STI v0.6.13
Hey great library, quick question (maybe request): Is there a way to get the properties on each tile when looping through a layer? I have a layer where I place all my in game objects in (player start position, enemy starting locations, etc) and it would be cool to be able to loop through the layers ...