Search found 29 matches
- Sun Jun 09, 2024 1:44 pm
- Forum: Support and Development
- Topic: Canvas MSAA
- Replies: 0
- Views: 5651
Canvas MSAA
Hello, I can't make MSAA work with canvas. Here's how I create the canvas in love.load() : temp = love.graphics.newCanvas(width, height, {type="2d", format="normal", readable=true, msaa=4, dpiscale=1, mipmaps="none"}) And I also changed the settings in love.conf(t) : t....
- Fri Jun 07, 2024 11:41 pm
- Forum: General
- Topic: newCanvas function
- Replies: 3
- Views: 3208
Re: newCanvas function
It works
Many thanks (with a 6 years delay !)
Many thanks (with a 6 years delay !)
- Thu Sep 20, 2018 10:58 am
- Forum: General
- Topic: GLSL unsigned integers not supported in last version ?
- Replies: 6
- Views: 4862
Re: GLSL unsigned integers not supported in last version ?
very interesting informations, I just had a look at the wrapper and it's all clear now
- Wed Sep 19, 2018 4:15 pm
- Forum: General
- Topic: GLSL unsigned integers not supported in last version ?
- Replies: 6
- Views: 4862
Re: GLSL unsigned integers not supported in last version ?
You're right it works fine, I was in a hurry and surely made a mistake, thanks for your help :) By the way, something strange happened with Lôve version 0.10.1 : i've used love.graphics.getRendererInfo() to display the GLSL version, and it is 4.6.0 without the pragma directive (3.3.0 with it), inste...
- Wed Sep 19, 2018 10:47 am
- Forum: General
- Topic: GLSL unsigned integers not supported in last version ?
- Replies: 6
- Views: 4862
Re: GLSL unsigned integers not supported in last version ?
thanks for your answer, but it does not work
- Tue Sep 18, 2018 10:00 pm
- Forum: General
- Topic: GLSL unsigned integers not supported in last version ?
- Replies: 6
- Views: 4862
GLSL unsigned integers not supported in last version ?
Hi all, I've joined a file as example of my problem : when i run this app in Löve 0.10.1 everything runs fine, but not in Löve 11.1 : I only obtain a generic error message without explanation... As you can see, to enable uint support in my shader I have included these lines : #extension GL_EXT_gpu_s...
- Fri Sep 07, 2018 9:51 pm
- Forum: General
- Topic: newCanvas function
- Replies: 3
- Views: 3208
newCanvas function
hi all, I try to port a Löve app from 0.10.2 to 11.1 version, I had : width, height = love.window.getMode() buffer = love.graphics.newCanvas(width, height, "rgba32f") but when I try to do this : buffer = love.graphics.newCanvas(width, height, { "2d"; "rgba32f"; true; 0;...
- Mon Jun 18, 2018 10:47 am
- Forum: Support and Development
- Topic: access to fonts directory
- Replies: 5
- Views: 5108
Re: file system / path
Thanks for your answer. So the only possible paths are in subfolders relative to my application ? I don't plan to port it to Linux or MacOS, nor distribute it... just want to use it on my pc ! And i find stupid to include a 1Mb font file just to have a new font, where i only use 10kb for my applicat...
- Sun Jun 17, 2018 10:15 pm
- Forum: Support and Development
- Topic: access to fonts directory
- Replies: 5
- Views: 5108
access to fonts directory
Hi, I'm just trying to create a new font without copying the file in my main.lua directory (using the Windows Fonts instead) but it doesn't work : font = love.graphics.newFont("C:/Windows/Fonts/segoeui.ttf", 16) love.graphics.setFont(font) I obtain a "file not found" error... Is ...
- Tue Feb 21, 2017 12:12 pm
- Forum: Support and Development
- Topic: cubemap support ?
- Replies: 7
- Views: 4835
cubemap support ?
Hi all,
Will Löve 0.11 support cubemaps ? or perhaps does it already support them ?
When I write the function textureCube with samplerCube as uniform variable (or texture3D with sampler3D), I don't have an error... just a black background
Will Löve 0.11 support cubemaps ? or perhaps does it already support them ?
When I write the function textureCube with samplerCube as uniform variable (or texture3D with sampler3D), I don't have an error... just a black background