Search found 4 matches
- Sun Jan 26, 2014 2:17 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 827109
Re: Simple Tiled Implementation - STI v0.6.10
Ok, so its all working but... Its hiding my player. How do i make a tile solide and how do i make one "not solid" do i do it directly in Tiled or then code it in in the main.lua. Sorry for the newby Question
- Sat Jan 25, 2014 9:28 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 827109
Re: Simple Tiled Implementation - STI v0.6.10
Thanks, but now how do i create the map .lua file, do i just change the the .tmx file to .lua or do i need to do it differently? Are there any Tutorials online? Thanks for everything.Kingdaro wrote:You've overwritten the require function by setting it to "data". Use a different variable name.
- Sat Jan 25, 2014 8:27 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 827109
Re: Simple Tiled Implementation - STI v0.6.10
The first 5 lines are =
Code: Select all
2: x, y = 400, 300 3: playerA = nil 4: require = "data" 5: local sti = require "sti"
- Sat Jan 25, 2014 7:30 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 827109
Re: Simple Tiled Implementation - STI v0.6.10
Hello, im new to love2D and lua. Does this library support love2D 0.9.0? i keep getting this error:
this is the line 5 of my main.lua file : local sti = require "sti"
Code: Select all
main.lua:5: attempt to call global 'require'(a string value)
this is the line 5 of my main.lua file : local sti = require "sti"