Search found 5 matches
- Sun Feb 02, 2014 8:39 pm
- Forum: Support and Development
- Topic: Motion fuzziness
- Replies: 9
- Views: 6589
Re: Motion fuzziness
So I haven't changed much of my code from before other than making it a little bit more organized, but I haven't noticed the fuzziness from before. Last time I contributed it to the low resolution of my placeholders. But I'm not too sure now. After finally getting borders around my map I wanted to d...
- Fri Jan 24, 2014 7:04 am
- Forum: Support and Development
- Topic: Motion fuzziness
- Replies: 9
- Views: 6589
Re: Motion fuzziness
So I got some art from the graphic designer of the game. I also deleted all the math.floor in the placement of the objects and the fuzziness has been reduced a lot. I do believe it was the quality of images I was using for the place holders. There is still a bit of fuzziness as the objects move, but...
- Wed Jan 22, 2014 3:14 am
- Forum: Support and Development
- Topic: Motion fuzziness
- Replies: 9
- Views: 6589
Re: Motion fuzziness
I just read that it is highly recommended to use the 32 bit version of love. I believe I'm using the 64 bit. Would that make a difference in how things work/look?
- Wed Jan 22, 2014 12:05 am
- Forum: Support and Development
- Topic: Motion fuzziness
- Replies: 9
- Views: 6589
Re: Motion fuzziness
Thanks for all your comments! I've also tried it without the flooring and I still get the fuzziness around the objects. The reason why I added the flooring was because of the tiles. I thought that if the camera wasn't on an exact pixel it would show those lines and so flooring it made everything go ...
- Tue Jan 21, 2014 9:17 pm
- Forum: Support and Development
- Topic: Motion fuzziness
- Replies: 9
- Views: 6589
Motion fuzziness
Hi everyone, This is my first project in Lua and Love2d and I've heard great things about the community, so hopefully you guys will be able to help me out! I've typed all that I could think of into google already so as not to create threads that have already been discussed but I don't think I've fou...