Search found 11 matches
- Wed Nov 26, 2014 1:22 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838601
Re: Simple Tiled Implementation - STI v0.9.2
No, I managed to fix the problem though. framework.clear is called but it doesn't clear the actual canvas, instead it was clearing the screen.
- Tue Nov 25, 2014 3:43 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838601
Re: Simple Tiled Implementation - STI v0.9.2
Ohai! I think I found a problem. If I instance multiple maps the previous disappear... It's fairly easy to replicate, all you have to do is load two maps and try to draw them both.
- Wed Nov 19, 2014 11:57 pm
- Forum: Libraries and Tools
- Topic: Mist - A steam like game client for Love 0.9.0
- Replies: 13
- Views: 9778
Re: Mist - A steam like game client for Love 0.9.0
Oh YAY! I'm not dead! I actually started to update Mist again! Well, it's changelog time. Updated those ugly rounded rectangles with some rounded rectangles that look less ugly. That black theme looked like trash. Now it's white (I may add support for tinting in the near future!). There is now a par...
- Fri Jul 11, 2014 2:21 am
- Forum: Support and Development
- Topic: Musical Problem!
- Replies: 2
- Views: 2275
Re: Musical Problem!
Ok I came up with a good and doable idea! I stumbled upon Free Music Archive, they have an API. I also found out that there is intergration between The Echo Nest API and the FMA API, which means that I could make the game choose music from the FMA site depending on settings that get uploaded to The ...
- Thu Jul 10, 2014 11:39 pm
- Forum: Support and Development
- Topic: Musical Problem!
- Replies: 2
- Views: 2275
Musical Problem!
It's not a problem with Love2D, but with my game. I'm terrible at making music and I don't know where to begin. Most of the music on the Game Resources page of the Wiki point to tools to make 8 or 16 bit music. For my game, that isn't gonna cut it. The problem is I can't release my game (for free) u...
- Sun Jun 15, 2014 9:22 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 378318
Re: Löve Frames - A GUI Library
I need a bit of help. I am making a game using Axis Aligned Bounding Boxes, so naturally I would create an editor for levels, etc. But I just ran into a problem with Love Frames. I don't know how I would figure out if there is an object (like a frame) under the mouse cursor... Is there any way to do...
- Sun Jun 08, 2014 3:12 am
- Forum: Libraries and Tools
- Topic: Mist - A steam like game client for Love 0.9.0
- Replies: 13
- Views: 9778
Re: Mist - A steam like game client for Love 0.9.0
Ok, so I'm back after spending a week in places without internet... I wish I could have it everywhere. Anyways, while I was away, I made a game! I'm going to add it to Vapor, and make it's own thread.
- Fri May 30, 2014 5:06 pm
- Forum: Libraries and Tools
- Topic: Mist - A steam like game client for Love 0.9.0
- Replies: 13
- Views: 9778
Re: Mist - A steam like game client for Love 0.9.0
It took me a while, but I added buttons to it. I am also going to start adding transition stuff (going between game banners and such)
- Fri May 30, 2014 2:45 pm
- Forum: Libraries and Tools
- Topic: Mist - A steam like game client for Love 0.9.0
- Replies: 13
- Views: 9778
Re: Mist - A steam like game client for Love 0.9.0
Yeah, I'm making buttons right now. I might experiment with fancy UI stuffjjmafiae wrote:Not bad, some instructions in the platfrom would be nice and some buttons would do good as well.
- Fri May 30, 2014 2:30 pm
- Forum: Libraries and Tools
- Topic: Mist - A steam like game client for Love 0.9.0
- Replies: 13
- Views: 9778
Mist - A steam like game client for Love 0.9.0
Vapor is love, Vapor is life, but Vapor is 0.8.0 :cry: So I sat down in my noisy grandmother's house, and I attempted at something like it. I started working on Mist on Wednesday, May 28... 3 day before it's reveal. For three days of work it's pretty well polished! I also created a library to aid in...