Search found 4 matches
- Wed Jan 22, 2014 9:04 pm
- Forum: Support and Development
- Topic: Image Filter artefacts when zoomed
- Replies: 19
- Views: 9223
Re: Image Filter artefacts when zoomed
Use math.floor() for the image draw coordinates. You're drawing them at decimal positions. Also remember that you're going to have this problem if you scale to anything that's not a whole number. An alternative advanced method is to draw to a canvas at 100% and scale that. Also, a better way of cre...
- Tue Jan 21, 2014 10:52 pm
- Forum: Support and Development
- Topic: Image Filter artefacts when zoomed
- Replies: 19
- Views: 9223
Re: Image Filter artefacts when zoomed
Use math.floor() for the image draw coordinates. You're drawing them at decimal positions. Also remember that you're going to have this problem if you scale to anything that's not a whole number. An alternative advanced method is to draw to a canvas at 100% and scale that. Also, a better way of cre...
- Sat Jan 18, 2014 1:41 pm
- Forum: Support and Development
- Topic: Image Filter artefacts when zoomed
- Replies: 19
- Views: 9223
Re: Image Filter artefacts when zoomed
Many thanks for the replies guys. Really fast. What a great community.
I manually extruded my tiles for now and that fixed the issue. Will look into an app that sorts that out for me later
Thanks again!
I manually extruded my tiles for now and that fixed the issue. Will look into an app that sorts that out for me later
Thanks again!
- Sat Jan 18, 2014 10:34 am
- Forum: Support and Development
- Topic: Image Filter artefacts when zoomed
- Replies: 19
- Views: 9223
Image Filter artefacts when zoomed
Hi there - I'm currently prototyping a game out, I have a bunch of tiles in a quad and I'm drawing them based on a grid. The problem I am having, after scaling upwards (using gamera, not sure if that's relevant or not), I am seeing artefacts when moving. I've taken some screenshots: https://love2d.o...