Search found 15 matches
- Tue Jan 12, 2016 3:26 am
- Forum: Libraries and Tools
- Topic: LoveCoroutine: a simple tool based on coroutine for LÖVE
- Replies: 0
- Views: 2217
LoveCoroutine: a simple tool based on coroutine for LÖVE
Recently, I do some practise on lua.coroutine and implement LoveCoroutine . It is a simple tool based on coroutine and targets at implementing a serial of actions in a straightforward and human-readable way. for example: local lc = require("LoveCoroutine")() lc:run(function() A:moveDown() ...
- Thu Jan 07, 2016 1:24 pm
- Forum: Libraries and Tools
- Topic: [Lib] SUIT - Simple User Interface Toolkit
- Replies: 82
- Views: 112562
Re: [Lib] SUIT - Simple User Interface Toolkit
Function updateMouse needs position (x,y), which may not be calculated comfortably.vrld wrote:Finally, you can also ignore the real mouse completely and simulate mouse movement presses with suit.updateMouse(x,y,button_down).
I want to tab switch between different UI components.
Have any good idea?
- Mon Jan 04, 2016 2:45 am
- Forum: Libraries and Tools
- Topic: [Lib] SUIT - Simple User Interface Toolkit
- Replies: 82
- Views: 112562
Re: [Lib] SUIT - Simple User Interface Toolkit
Excellent!
SUIT need 0.10?
How about "Hold Backspace to delete multiple characters"?
SUIT need 0.10?
How about "Hold Backspace to delete multiple characters"?
- Thu Dec 31, 2015 11:07 am
- Forum: Support and Development
- Topic: How to show Android keyboard?
- Replies: 5
- Views: 7430
Re: How to show Android keyboard?
Yes, that is it. Thanks.bobbyjones wrote:Love.keyboard.setTextInput iirc
It seems only it accepts English keyboard. I can't switch it.
- Thu Dec 31, 2015 8:32 am
- Forum: Support and Development
- Topic: How to show Android keyboard?
- Replies: 5
- Views: 7430
How to show Android keyboard?
How to activate the virtual keyboard?
I haven't find the API in wiki. Is is possible?
I haven't find the API in wiki. Is is possible?
- Tue Nov 03, 2015 11:37 am
- Forum: Libraries and Tools
- Topic: push - a resolution-handling library
- Replies: 80
- Views: 162888
Re: push: a resolution-handling library
From looking at the code, i did not see it even using love.resize anywhere, and even if it would, it would only do a few calculations with push:resize... so i don't see the problem. Here, line 106 function love.resize(w, h) return push:resize(w, h) end Actually, it's not a big problem. I just comme...
- Tue Nov 03, 2015 9:37 am
- Forum: Libraries and Tools
- Topic: push - a resolution-handling library
- Replies: 80
- Views: 162888
Re: push: a resolution-handling library
Great!
Two suggestions:
1 Add LICENSE
2 Not change love.resize so roughly
Two suggestions:
1 Add LICENSE
2 Not change love.resize so roughly
- Sun Nov 01, 2015 3:37 am
- Forum: General
- Topic: Understanding luajit
- Replies: 6
- Views: 5152
Re: Understanding luajit
Not compile to a lua file, but compile to Raw bytecode file and can be used as a lua file. raw or any other extension — Raw bytecode file (portable). Named without .lua, OK. .c : A c source file, can be open with text editor. The bytecode is shown as a char *. Maybe used in C. .h : Almost the same a...
- Fri Oct 30, 2015 11:25 am
- Forum: General
- Topic: Understanding luajit
- Replies: 6
- Views: 5152
Re: Understanding luajit
Two directories, A and B.
Following is the same:
Run with different directory. Before
Now
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luajit -b A/some.lua B/some.lua
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require("some")
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love A
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love B
- Wed Oct 28, 2015 8:44 am
- Forum: Libraries and Tools
- Topic: cargo, a small library for managing assets
- Replies: 6
- Views: 5192
Re: cargo, a small library for managing assets
Does it release unused memory assets? Or it wiil keep all loaded assets in memory until the game exit?