Search found 5 matches

by styves
Tue Mar 25, 2014 1:47 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine [0.4.3]
Replies: 117
Views: 127078

Re: Löve "Light vs. Shadow" Engine [0.4.1]

It's definitely shaping up! 'm loving the refraction and such, really nice touch.

I'm definitely interested in seeing the shader/gpu side of things here. :B
by styves
Mon Jan 20, 2014 12:39 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1799
Views: 1644470

Re: What's everyone working on? (tigsource inspired)

Started working on a lighting library for quick drop-in lighting for Lovers. Here's a screenshot. :)

Image
by styves
Sun Jan 19, 2014 1:25 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 613110

Re: Share a Shader!

Per-pixel motion blur is on my todo-list. :)
by styves
Fri Jan 17, 2014 3:58 pm
Forum: Support and Development
Topic: Casting light with newMesh
Replies: 13
Views: 6527

Re: Casting light with newMesh

I'm just curious, but why are you going with a CPU side system for this? Using OpenGL for lighting would be far more efficient and far simpler to implement, so why not go that route?
by styves
Mon Jan 13, 2014 5:50 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1799
Views: 1644470

Re: What's everyone working on? (tigsource inspired)

Don't have anything to show right now (at work) but I've been mostly learning the framework. I guess the highlight of what I've done so far that isn't your run of the mill platform gameplay is a "AAA-quality" (lol) post-processing pipeline, with: - Deferred shading - Atmospheric scattering...