Search found 17 matches
- Fri Oct 23, 2015 9:43 pm
- Forum: Libraries and Tools
- Topic: Noobhub - opensource multiplayer library for LÖVE
- Replies: 29
- Views: 27854
Re: Noobhub - opensource multiplayer library for LÖVE
I guess you can call it that way, but to be more precise this is called "publish/subscribe"
- Wed Oct 21, 2015 5:15 pm
- Forum: Libraries and Tools
- Topic: Noobhub - opensource multiplayer library for LÖVE
- Replies: 29
- Views: 27854
Re: Noobhub - opensource multiplayer library for LÖVE
DeltaF1, you dont need to write any nodejs code. Nodejs is just for messages routing.
Code in Lua, send, receive messages. Implement realtime or turn-based game logic etc
Code in Lua, send, receive messages. Implement realtime or turn-based game logic etc
- Wed Oct 14, 2015 3:38 pm
- Forum: Libraries and Tools
- Topic: Noobhub - opensource multiplayer library for LÖVE
- Replies: 29
- Views: 27854
Re: Noobhub - opensource multiplayer library for LÖVE
I get this question a lot. Correct answer is setup some other solution. For authentication, username generation, or large chunks (like, megabytes) of data exchange. Noobhub is for realtime messaging only. ALSO, regarding the licensing. Noobhub is licensed with _the_most_ permissive license ever - WT...
- Tue Oct 13, 2015 10:53 am
- Forum: Libraries and Tools
- Topic: Noobhub - opensource multiplayer library for LÖVE
- Replies: 29
- Views: 27854
Re: Noobhub - opensource multiplayer library for LÖVE
Up!
Just pushed some fixes
Just pushed some fixes
- Fri Mar 20, 2015 5:29 pm
- Forum: Libraries and Tools
- Topic: Noobhub - opensource multiplayer library for LÖVE
- Replies: 29
- Views: 27854
Re: Noobhub - opensource multiplayer library for LÖVE
Hello guys, Im happy to announce that latest version was recently pushed to Github. Mostly memory leak fixes. One of Noobhub users reported that Noobhub happily serves 1.1k CCU (concurrent users) utilizing only 6% CPU on only one processor core, and consuming not more than 600 Mb RAM in peak. About ...
- Wed Jul 30, 2014 9:35 pm
- Forum: Libraries and Tools
- Topic: Noobhub - opensource multiplayer library for LÖVE
- Replies: 29
- Views: 27854
Re: Noobhub - opensource multiplayer library for LÖVE
How does noob hub operate with large packets of data being sent at once? I currently am writing up a multiplayer game (not yet shown on these forums, but in due time) and when starting I looked at lua-enet and luaSocket to determine which should be used. lu-enet won as it had automatic packet fragm...
- Mon Jul 14, 2014 10:25 am
- Forum: Libraries and Tools
- Topic: Noobhub - opensource multiplayer library for LÖVE
- Replies: 29
- Views: 27854
Re: Noobhub - opensource multiplayer library for LÖVE
a quick-start guide on how to setup your own server http://www.develephant.net/noobhub-mult ... 5-minutes/
- Fri May 30, 2014 8:58 am
- Forum: Libraries and Tools
- Topic: Noobhub - opensource multiplayer library for LÖVE
- Replies: 29
- Views: 27854
Re: Noobhub - opensource multiplayer library for LÖVE
wooohoooo its done
- Wed May 28, 2014 10:53 am
- Forum: Libraries and Tools
- Topic: Noobhub - opensource multiplayer library for LÖVE
- Replies: 29
- Views: 27854
Re: Noobhub - opensource multiplayer library for LÖVE
Is there an admin in this thread? Can it plz get moved to Projects subforum..?
- Fri May 23, 2014 2:30 pm
- Forum: Libraries and Tools
- Topic: Noobhub - opensource multiplayer library for LÖVE
- Replies: 29
- Views: 27854