I planned on participating for the first time this year, but I cannot get work off. However, I do have the 28th and 29th off so I'll do my best at going it solo. I plan on coding almost everything in the first 24, then simple graphics, SFX, and BGM on the second.
It still counts... right?
Search found 9 matches
- Thu Jan 16, 2014 4:55 am
- Forum: General
- Topic: The Global Game Jam
- Replies: 23
- Views: 11482
- Thu Jan 16, 2014 4:45 am
- Forum: General
- Topic: Policies for writing Lua modules
- Replies: 11
- Views: 8531
Re: Policies for writing Lua modules
These articles were extremely helpful, and I thank you for that. I have adopted two styles from this based on whether I want the "module" to be instantiated or not. Inny, your technique intrigues me. How exactly do you implement your modules and/or what is the purpose or perk(s) to modelli...
Re: What Are You Currently Listening To?
Random bits of Savant or Drivepilot to get me going, London Elektricity, Anamanaguchi, or Royksopp when I'm neck-deep in code. Easing into the night, I tone it down to some Ratatat, Bonobo, or Lemon Jelly. When I'm working on art, or leading into some sound engineering, I generally hop to either Ork...
- Thu Jan 16, 2014 4:17 am
- Forum: General
- Topic: Kikito's love-loader for 0.9.x
- Replies: 14
- Views: 5521
Re: Kikito's love-loader for 0.9.x
This is pretty great stuff! Thanks. I was working on something similar, but there is no need to reinvent the wheel
- Thu Jan 16, 2014 3:58 am
- Forum: General
- Topic: Get all keys currently pressed
- Replies: 15
- Views: 8731
Re: Get all keys currently pressed
A possible solution for you and admittedly a shameless plug. I made a module called " KeyMap " that allows you to bind keys and gamepad axis/buttons. If you plan on tracking more than one key per mapping (ex. "up", "down", "left", "right", "fire...
- Fri Jan 10, 2014 4:44 am
- Forum: General
- Topic: Are there 'must knows' for when making a big game?
- Replies: 6
- Views: 4051
- Fri Jan 10, 2014 1:54 am
- Forum: General
- Topic: Are there 'must knows' for when making a big game?
- Replies: 6
- Views: 4051
Re: Are there 'must knows' for when making a big game?
Develop a GDD (Game Design Document). Spend a few days, or a few weeks on your GDD. Plan out everything, especially the complex parts. How should the controls feel like? What is the story? What does the player need to be able to do? How smart is your enemy? Ask yourself all of the detailed questions...
- Tue Jan 07, 2014 10:38 pm
- Forum: General
- Topic: KeyMap - A Keymapping Module with Controller Support
- Replies: 2
- Views: 6412
KeyMap - A Keymapping Module with Controller Support
Tired of constantly calling love.keyboard.isDown(key)? Want to check for more than one key with a single line of code? I have just the thing for you! As a part of my project, I felt like I spent entirely too much time screwing around with detecting keys. When you need more than one input to do one t...
- Tue Jan 07, 2014 6:55 am
- Forum: General
- Topic: [SOLVED]Positioning a image in another image(A weap in hand)
- Replies: 11
- Views: 9312
Re: Positioning a image in another image (A weapon in a hand
As micha said, create an image the same size as the player (or bigger if you want the gun to extend past the bounds of the player image).
All you need to do then is draw it the same exact way you draw your player. No unnecessary math involved
All you need to do then is draw it the same exact way you draw your player. No unnecessary math involved