Search found 11 matches
- Tue Jan 14, 2014 1:05 am
- Forum: Support and Development
- Topic: Using .img or .xml tiled map files
- Replies: 0
- Views: 1626
Using .img or .xml tiled map files
I'm attempting to recreate a game called Maplestory, and I can extract the .img files that the game actually uses to draw its maps and .xml s that the program I use to extract files from Maplestory's .wz archives can spit out. Copies of both are below (including all three .xml formats available). I'...
- Sat Jan 04, 2014 3:37 am
- Forum: Support and Development
- Topic: [Solved]How to animate an animation
- Replies: 1
- Views: 1580
[Solved]How to animate an animation
For my character's walking animation I need to be able to move the eye blinking animation for each frame of the walking animation (the walking animation has four frames but I only need two frames of moving the eyes((x, y), (x, y-1), looping). The delay for the blinking eyes is not in sync with the d...
- Fri Jan 03, 2014 6:40 pm
- Forum: Support and Development
- Topic: [Solved]How to mirror an AnAL animation
- Replies: 4
- Views: 3461
Re: How to mirror an AnAL animation
Yes, it does work in 0.9.x; that's what I'm using it in.
- Fri Jan 03, 2014 4:47 pm
- Forum: Support and Development
- Topic: Jumping?
- Replies: 10
- Views: 6979
Re: Jumping?
Thanks! That really helps a lot, I'll give that a go. Don't envy the character art, I stole it from an mmo I used to play, but I either won't actually release the game or will swap out textures by then if I want to. I just wanted a good looking baseline .
- Fri Jan 03, 2014 3:08 am
- Forum: Support and Development
- Topic: [Solved]How to mirror an AnAL animation
- Replies: 4
- Views: 3461
[Solved]How to mirror an AnAL animation
I'm making a platformer and I have a character comprised of 3 animated parts: arm, body, face. The frames for the animations of each part are in their own spritesheets and are animated using AnAL. I'm not sure how to mirror the animations when turning from left to right (the textures face left), and...
- Thu Jan 02, 2014 9:39 pm
- Forum: Support and Development
- Topic: [Solved] Some random stuff
- Replies: 4
- Views: 2704
Re: [Need Help] Customizable character, physics, animation,
Right now I'm not concerned with the other skin colors, but in the end they would be something I'd want to figure out. The skin textures are shaded individually, so a fill won't work without degrading looks. The only parts for the actual base body that have to be stitched together are the left arm, ...
- Thu Jan 02, 2014 5:28 pm
- Forum: Support and Development
- Topic: Jumping?
- Replies: 10
- Views: 6979
Re: Jumping?
if 350 < x and x < 456 and --ledge y + heightsum < 412 then --above ledge velocity = velocity + gravity * dt elseif 350 < x and x < 456 and --ledge 412 < y + heightsum and y + heightsum < 464 then --in between ledge and ground velocity = velocity + gravity * dt elseif 350 < x and x < 456 --and --le...
- Thu Jan 02, 2014 4:58 pm
- Forum: Support and Development
- Topic: Jumping?
- Replies: 10
- Views: 6979
Re: Jumping?
OoOoh. Thanks! Maybe I should actually read the syntax rules before trying to code.
Edit: Now it's telling me that I'm trying to compare a boolean with a number on line 1
Edit: Now it's telling me that I'm trying to compare a boolean with a number on line 1
- Thu Jan 02, 2014 4:47 pm
- Forum: Support and Development
- Topic: Jumping?
- Replies: 10
- Views: 6979
Re: Jumping?
I put this in my game, and it worked great when I was using just one "ground". However, when I tried adding a ledge it gave me a syntax error "'then' expected near '=' in line 10." I dunno what's up. The map looks like this: (Player) O ____ (ledge) Y _______^_____________________...
- Thu Jan 02, 2014 1:18 am
- Forum: Support and Development
- Topic: [Solved] Some random stuff
- Replies: 4
- Views: 2704
Re: [Need Help] Customizable character, physics, animation,
What an awful mess. You're already up to almost a meg of redundant image files that don't even line up properly. What would be the best way to check for redundancy in, say, the /character/hair/male/metro - not done/ folder where there are some textures with only minor differences? Is it just going ...