Search found 2 matches

by trackpoth
Sun Dec 29, 2013 1:27 pm
Forum: Support and Development
Topic: [SOLVED] Refining the "orbit" of the crosshair
Replies: 4
Views: 1404

Re: [SOLVED] Refining the "orbit" of the crosshair

ArchAngel075 wrote:Im not sure if it would help but: [...]
micha wrote:Note that when you use math.sin/math.cos/math.atan2 then angles are measured in radians, not in degrees. That means that the full circle is 2pi and not 360°.
Thank you a lot, problem solved! :awesome:
by trackpoth
Sat Dec 28, 2013 8:38 pm
Forum: Support and Development
Topic: [SOLVED] Refining the "orbit" of the crosshair
Replies: 4
Views: 1404

[SOLVED] Refining the "orbit" of the crosshair

Hi! First of all, I've been following these forums for a while as a guest, but I believe that it was time to join already! ^^ I'll try to be brief: I've been working in a small platformer since a month ago. I managed to solve all the problems that had been popping out, but I don't know the solution ...