Search found 4 matches
- Fri Jan 17, 2014 12:56 am
- Forum: Support and Development
- Topic: fullscreen on projector, television and retinal displays
- Replies: 2
- Views: 1715
Re: fullscreen on projector, television and retinal displays
Have you tried resetting fullscreen in setMode() ? My setMode has a { fullscreen = true } in it, yes. Perhaps setting fullscreen to false and then back again might work - sadly I only had access to the big television yesterday. getMode revealed that the explicit setMode in my had indeed been taken ...
- Wed Jan 15, 2014 11:58 pm
- Forum: Support and Development
- Topic: fullscreen on projector, television and retinal displays
- Replies: 2
- Views: 1715
fullscreen on projector, television and retinal displays
Hi all, Just managed to fix a weird bug that reported in my game "Eggz" and figured the solution might be useful to someone. The bug was: on really big screens I get, for some reason, a view on a tiny corner of the game. The television I'm testing on reset its resolution to 800x600 but Löv...
- Sat Dec 28, 2013 3:32 am
- Forum: Support and Development
- Topic: inconsistent indexing: joystickpressed/Joystick.isDown
- Replies: 2
- Views: 1780
Re: inconsistent indexing: joystickpressed/Joystick.isDown
Oh... sorry, I seemed to have missed that somehow 

- Sat Dec 28, 2013 3:28 am
- Forum: Support and Development
- Topic: inconsistent indexing: joystickpressed/Joystick.isDown
- Replies: 2
- Views: 1780
inconsistent indexing: joystickpressed/Joystick.isDown
I haz found bug :joker: Migrating my code from 0.8.0 to 0.9.0 it seems that love.joystickpressed is called for indexes starting at 1 while Joystick.isDown expects and index starting from 0. Minimal code: function love.joystickpressed(j, b) print(j:isDown(b)) -- always false, ie. wtfroflmao? end func...