Search found 441 matches
- Mon Aug 05, 2019 9:08 am
- Forum: Support and Development
- Topic: Image goes blurry when moving camera
- Replies: 6
- Views: 7896
Re: Image goes blurry when moving camera
So there's nothing I can do about it other than getting a better monitor?
- Sun Aug 04, 2019 8:56 pm
- Forum: Support and Development
- Topic: Image goes blurry when moving camera
- Replies: 6
- Views: 7896
Image goes blurry when moving camera
Basically what the title says, when the camera is moved all the images go blurry. They return to normal when the camera is still. All help appreciated.
Files that might be the culprit: player.lua, game.lua, generator.lua
Files that might be the culprit: player.lua, game.lua, generator.lua
- Mon Feb 18, 2019 11:15 am
- Forum: Support and Development
- Topic: Converting imageData:getPixel() numbers to the 0-255 range
- Replies: 2
- Views: 5383
- Mon Feb 18, 2019 9:51 am
- Forum: Support and Development
- Topic: Converting imageData:getPixel() numbers to the 0-255 range
- Replies: 2
- Views: 5383
Converting imageData:getPixel() numbers to the 0-255 range
So I recently came back to love after quite some time and decided to look at my old project. For some reason it didn't work and the culprit is imageData:getPixel() returning numbers from 0-1 instead of 0-255. This is a big deal because I created maps from reading image files and it depended on the c...
- Sun Dec 11, 2016 5:26 pm
- Forum: General
- Topic: Your Love-ing Style
- Replies: 16
- Views: 14195
Re: Your Love-ing Style
I use Atom. Its a great editor and it is very customizable. I use gruvbox as the syntax theme and the Atom Material as the UI theme.
- Sun Nov 20, 2016 9:16 am
- Forum: Support and Development
- Topic: Finding out what tile is next to the player
- Replies: 4
- Views: 6172
Re: Finding out what tile is next to the player
Doctory, how about: local floor = math.floor local tilesize = painter.tilesize function painter.positionToTile(x, y) return floor(x/tilesize), floor(y/tilesize) -- no rounding -- return floor(x/tilesize + .5), floor(y/tilesize + .5) -- with rounding end function painter.tileToPosition(tx, ty) retur...
- Sat Nov 19, 2016 8:20 pm
- Forum: Support and Development
- Topic: Finding out what tile is next to the player
- Replies: 4
- Views: 6172
- Sat Nov 19, 2016 7:06 pm
- Forum: Support and Development
- Topic: Finding out what tile is next to the player
- Replies: 4
- Views: 6172
Finding out what tile is next to the player
hello everyone, im having a problem figuring out what tile is next to player. i need to figure out if a tile right, left, up or down to the player is for ex. a wall or a water tile. ive tried everything i could think of but it just wont work. here is what im doing right now: for k, v in ipairs(paint...
- Sat Nov 12, 2016 8:10 pm
- Forum: Support and Development
- Topic: dt is a table value?
- Replies: 2
- Views: 4532
Re: dt is a table value?
i cant even use the library i made properly, thanks for the help!
- Sat Nov 12, 2016 7:47 pm
- Forum: Support and Development
- Topic: dt is a table value?
- Replies: 2
- Views: 4532
dt is a table value?
hello everyone,
im having a problem when trying to use dt to preform an arithmetic with it, but love throws an error on me saying its a table function:
hope anyone here is able to fix it. thanks in advance. .love is attached.
im having a problem when trying to use dt to preform an arithmetic with it, but love throws an error on me saying its a table function:
hope anyone here is able to fix it. thanks in advance. .love is attached.