Search found 2 matches
- Sun Jun 01, 2014 9:40 pm
- Forum: Support and Development
- Topic: ouse clicked object
- Replies: 3
- Views: 2109
Re: ouse clicked object
Basically, you treat it similarly to how you would treat collisions in gameplay. Assuming the object you want to check for collision with the mouse is a rectangle, for example a button, here's a function you could use to check for collision between a point (the mouse position) and a rectangle (the b...
- Fri May 30, 2014 9:37 pm
- Forum: Support and Development
- Topic: Help! New User!
- Replies: 10
- Views: 3927
Re: Help! New User!
Welcome, Eric! I hope you enjoy your stay :nyu: I suggest that you do a few tutorials in order to become more familiar with the Löve framwork. This platformer tutorial on ExplodingRabbit has really helped me when I started out. I believe there are some small issues when using it with Löve 0.9.0, but...