Search found 11 matches
- Sun Jan 11, 2015 5:32 am
- Forum: Games and Creations
- Topic: Artificial Immunity (game-a-week #01)
- Replies: 3
- Views: 3294
Re: Artificial Immunity (game-a-week #01)
I got 4339 my first time playing . I enjoyed it, unique idea!
- Fri Dec 12, 2014 9:53 pm
- Forum: Games and Creations
- Topic: Physics Sandbox Game
- Replies: 4
- Views: 5455
Re: Physics Sandbox Game
Those are some great ideas miki4midably, some a little far fetched but still very good ideas. I was planning to try to make the bare bone tools for the user to almost create the rest of the game themselves. Sort of like a Little Big Planet, but with a lot more modding. Little Big Planet was just lik...
- Sun Sep 07, 2014 5:17 am
- Forum: Games and Creations
- Topic: Physics Sandbox Game
- Replies: 4
- Views: 5455
Physics Sandbox Game
Physics Box v0.1.1 I highly admire the Box2D physics engine and for some reason I can not find a game that really uses its potential. I could imagine all the fun you could have using it, yet I couldn't find a fun game that did. So I decided to make my own. I announce to Physics Box (because I could...
- Wed Jan 08, 2014 11:37 pm
- Forum: Support and Development
- Topic: isTriangulation function?
- Replies: 6
- Views: 2703
Re: isTriangulation function?
thank you! you are a savior I should of paid more attention in math class lol!
- Wed Jan 08, 2014 9:41 pm
- Forum: Support and Development
- Topic: isTriangulation function?
- Replies: 6
- Views: 2703
Re: isTriangulation function?
Oh wow! Thank you Roland very very useful !
Not to bother you further but do you know of a way to check a polygons size by just knowing it's points? I basically want to restrict too small of polygons or too large for Box2D to handle before they are created.
Not to bother you further but do you know of a way to check a polygons size by just knowing it's points? I basically want to restrict too small of polygons or too large for Box2D to handle before they are created.
- Wed Jan 08, 2014 4:20 pm
- Forum: Support and Development
- Topic: isTriangulation function?
- Replies: 6
- Views: 2703
isTriangulation function?
Love2D supplies a triangulation function that you input coordinates of multiple points and it'll return a table filled with coordinates for triangles. However if you input coordinates that aren't triangulable it will error out (returning exceptions). I don't know if there's a way around it other tha...
- Fri Dec 27, 2013 10:58 pm
- Forum: Support and Development
- Topic: Box2D Concave Polygons?
- Replies: 3
- Views: 3782
Re: Box2D Concave Polygons?
Thanks guys for the help I guess I heard what I didn't want to hear haha, but that's alright. I just don't want to make something inefficient if there was some sneaky easy way of doing things. You can do that, or you can store the vertices of the concave shape and use that for rendering. If I do the...
- Fri Dec 27, 2013 3:53 am
- Forum: Support and Development
- Topic: Box2D Concave Polygons?
- Replies: 3
- Views: 3782
Box2D Concave Polygons?
My goal is to make physical concave polygons. As of now I'm just testing triangulation on a convex shape but as of now I am having trouble of how to use the results from the triangulation function.. Would I have to use the returned triangle table to make each individual triangle and then attach them...
- Thu Dec 26, 2013 3:40 am
- Forum: Support and Development
- Topic: LUBE help! Class Commons [subclass?]
- Replies: 6
- Views: 3206
Re: LUBE help! Class Commons [subclass?]
@Roland_Yonaba, it is not working :( Here is my code. Client -- CLIENT -- require ("middleclass") require ("middleclass-commons") require ("LUBE") menu_screen = true server_connect = false response = "" function love.load() end function love.update(dt) if serv...
- Thu Dec 26, 2013 12:56 am
- Forum: Support and Development
- Topic: LUBE help! Class Commons [subclass?]
- Replies: 6
- Views: 3206
Re: LUBE help! Class Commons [subclass?]
Thanks bartbes and everyone else! I have another problem now though. I don't know how to set callback functions. In previous versions of LUBE people used server:setCallback function to se up their callback functions.. server:setCallback(onReceive, onConnect, onDisconnect) But now that function doesn...