I couldn't tell you. I have never used sprite sheets.jjmafiae wrote:Is this faster than running a spritesheet, comrade?
Search found 41 matches
- Mon Jun 16, 2014 9:09 pm
- Forum: General
- Topic: Load And Play GIFS with GSLIB
- Replies: 6
- Views: 3868
Re: Load And Play GIFS with GSLIB
- Sun Jun 15, 2014 11:03 pm
- Forum: General
- Topic: Load And Play GIFS with GSLIB
- Replies: 6
- Views: 3868
Re: Load And Play GIFS with GSLIB
Another Neat Example:
- Sun Jun 15, 2014 10:41 pm
- Forum: General
- Topic: Load And Play GIFS with GSLIB
- Replies: 6
- Views: 3868
Re: Load And Play GIFS with GSLIB
Small Update :P print("GSLIB LOADED...") local gs = {} gs.__index = gs local i = "" function gs:Init(x) i = x print(x.." Initialized!") end setmetatable(gs, { _call = function(cls,...) return cls.new(...) end, }) function gs.NewGif(init,loop) local self = setmetatable({...
- Sun Jun 15, 2014 10:29 pm
- Forum: General
- Topic: Load And Play GIFS with GSLIB
- Replies: 6
- Views: 3868
Load And Play GIFS with GSLIB
I created a gif loading library with the help of DaedalusYoung. print("GSLIB LOADED...") local gs = {} gs.__index = gs local i = "" function gs:Init(x) i = x print(x.." Initialized!") end setmetatable(gs, { _call = function(cls,...) return cls.new(...) end, }) function ...
- Sun Jun 15, 2014 9:03 pm
- Forum: General
- Topic: Tables And Metatables
- Replies: 4
- Views: 2624
Re: Tables And Metatables
You don't need metatables to store graphics, just load them in a regular table and access them by the index number. Yes but how do I do it without having to write it out. In a form of a loop. How can I store all the images in the table with a loop? Like so... local frames = love.filesystem.getDirec...
- Sat Jun 14, 2014 11:18 pm
- Forum: General
- Topic: Tables And Metatables
- Replies: 4
- Views: 2624
Tables And Metatables
local gs = {} gs.__index = gs local i = "" function gs:Init(x) i = x print(x.." Initialized!") end setmetatable(gs, { _call = function(cls,...) return cls.new(...) end, }) function gs.NewGif(init) local self = setmetatable({},gs) local frames = love.filesystem.getDirectoryItems(...
- Thu May 15, 2014 11:23 am
- Forum: General
- Topic: Fast way to require files?
- Replies: 7
- Views: 4546
Re: Fast way to require files?
Code: Select all
function love.load()
print("Loading...")
for i,v in ipairs(files) do
print("Requiring..."..v)
v = v:sub(1,-5)
require(fdir..v)
end
gamestate = "intro"
IntroScreen:start()
end
- Thu May 15, 2014 1:42 am
- Forum: General
- Topic: Fast way to require files?
- Replies: 7
- Views: 4546
Re: Fast way to require files?
Code: Select all
function love.load()
print("Loading...")
for i,v in ipairs(files) do
print("Requiring..."..v)
require(v) -- This being line 20
end
end
- Thu May 15, 2014 12:37 am
- Forum: General
- Topic: Fast way to require files?
- Replies: 7
- Views: 4546
Fast way to require files?
local files = love.filesystem.getDirectoryItems(fdir) function love.load() print("Loading...") for i,v in ipairs(files) do print("Requiring..."..v) -- require = files This does not work :,( end end Is there a nice way to require files using a for loop? I tried the above it did n...
- Wed May 07, 2014 1:32 am
- Forum: General
- Topic: Saving a stat
- Replies: 2
- Views: 2177
Saving a stat
player = {} player.points = 0 e = love.filesystem.exists("points.lua") if e then chunk = love.filesystem.load("points.lua") chunk() elseif not e then pp = love.filesystem.newFile("points.lua") end success = love.filesystem.write("points.lua",table.show(player,...