Search found 15 matches
- Sat Jan 13, 2024 1:54 pm
- Forum: Games and Creations
- Topic: Endless Dark, a psychological horror roguelite, now on Steam
- Replies: 3
- Views: 69742
Re: Endless Dark, a psychological horror roguelite, now on Steam
Nice looking game with a refreshingly original idea behind it. Well done! According to the reviews your players seem to enjoy the game as well. :) You wrote that this is a turn-based game. The gameplay in the trailer looks real-time though. So when does a turn end exactly? Is it a set amount of time...
- Sat Dec 16, 2023 7:39 pm
- Forum: Games and Creations
- Topic: I created and published my first game! Loaded (PS1, 1995) clone
- Replies: 5
- Views: 19517
Re: I created and published my first game! Loaded (PS1, 1995) clone
Nice game! :) I've never played Loaded, so I can't make any comparisons. But I wrote down some notes while I was playing your game (in no particular order): I really like that this is a "complete" game: There is a menu, a highscore list, a pause screen, a working gameplay loop and so on. T...
- Sun Dec 10, 2023 6:29 pm
- Forum: General
- Topic: Transfer one buffered image to another.
- Replies: 5
- Views: 18907
Re: Transfer one buffered image to another.
My Spanish isn't the best, so I'm not really sure what you would like to achieve here. But maybe a SpriteBatch (https://love2d.org/wiki/SpriteBatch) is what you're looking for?
- Sun Dec 10, 2023 6:18 pm
- Forum: Games and Creations
- Topic: ModularLöve
- Replies: 2
- Views: 17624
Re: ModularLöve
I'm absolutely not into music making, but this looks really well done! Clean comprehensible interface. Probably even me could create some tunes with it. ;) I also found your library for rendering rounded rectangles with superellipses very interesting. Now I feel compelled (in a positive way) to try ...
- Sun Dec 03, 2023 6:39 pm
- Forum: General
- Topic: LÖVE 11.5 released!
- Replies: 36
- Views: 606249
Re: LÖVE 11.5 released!
Great news! Many thanks to all contributors. LÖVE on Apple SIlicon Mac no longer has JIT compilation enabled by default because the JIT compiler can run out of available memory very quickly and tank performance. There's no solution in sight yet, is there? I've only read about some more or less "...
- Sat Dec 02, 2023 1:42 pm
- Forum: Support and Development
- Topic: Love 2D 11.4 crashes after exactly 2234 frames
- Replies: 6
- Views: 21727
Re: Love 2D 11.4 crashes after exactly 2234 frames
Works fine for me as well (11.4 on macOS).
Does it still crash for you if you disable JIT compilation with jit.off()?
Does it still crash for you if you disable JIT compilation with jit.off()?
- Thu Nov 23, 2023 6:38 pm
- Forum: Libraries and Tools
- Topic: cindy - [0-255] color range in LÖVE 11
- Replies: 12
- Views: 31419
Re: cindy - [0-255] color range in LÖVE 11
Ahh, thanks, I knew I had missed something! Actually I forgot about this newMesh overload where you can specify a custom vertex format. In my case it would be probably somewhat overkill to define the color components as float, only for the sake of having setters and getters that behave symmetrically...
- Wed Nov 22, 2023 7:01 pm
- Forum: Libraries and Tools
- Topic: cindy - [0-255] color range in LÖVE 11
- Replies: 12
- Views: 31419
Re: cindy - [0-255] color range in LÖVE 11
Just recently I noticed that the 0..1 floating point color range doesn't work so well in one specific area of LÖVE: vertex colors. Consider the following code snippet: local COLOR_INDEX = 3 local mesh = love.graphics.newMesh(3) mesh:setVertexAttribute(1, COLOR_INDEX, 0.1, 0.2, 0.3, 0.4) print(mesh:g...
- Mon Nov 20, 2023 10:09 pm
- Forum: Libraries and Tools
- Topic: loveshape: draw geometric shapes in retained mode
- Replies: 1
- Views: 10928
Re: loveshape: draw geometric shapes in retained mode
Hello all, I released version 1.1.0 with the following major changes: Unit tests added. During the tests I discovered some issues and inconsistencies which I fixed along the way. Elliptical shapes added. Not that I badly needed them, but the library felt incomplete without them. ;) Soft edges added....
- Sun Nov 12, 2023 11:59 pm
- Forum: Libraries and Tools
- Topic: loveshape: draw geometric shapes in retained mode
- Replies: 1
- Views: 10928
loveshape: draw geometric shapes in retained mode
Hi all, I have created a simple library for drawing several geometric shapes (like rectangles or convex polygons) in retained mode instead of immediate mode. So instead of using the love.graphics.* functions to set the color and size of your shapes, you create objects, set their visual properties an...