Search found 41 matches
- Mon Jan 06, 2014 12:12 am
- Forum: Support and Development
- Topic: [SOLVED] Help with map scrolling, jittery
- Replies: 4
- Views: 3222
Re: Help with map scrolling, jittery
If only you shared a .love file, that would be very helpful. (You got files declared in your snippet that I don't think would run without certain files [eg. Tileset])
- Sun Jan 05, 2014 3:42 pm
- Forum: Support and Development
- Topic: difference is???
- Replies: 6
- Views: 3897
Re: difference is???
ohh cool thanks.. so for library i can make one as well right???? to use it in the future? Well, you could. It's more organized to separate code that can be redundant to the entire game (eg. collisions, manipulation of stuff). There are many people who made such libraries for specific tasks that an...
- Sun Jan 05, 2014 3:32 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1799
- Views: 1629796
Re: What's everyone working on? (tigsource inspired)
Yeah, sorry bout that, not that it's a hamper though, the slowing down time mechanic is a good idea not to be overdone.
Rewritten the platforming code of Nikki from scratch again and I want to show it, but I can't seem to find a good screen recorder for making animated gifs...
Rewritten the platforming code of Nikki from scratch again and I want to show it, but I can't seem to find a good screen recorder for making animated gifs...
- Sun Jan 05, 2014 7:34 am
- Forum: Support and Development
- Topic: simple collision
- Replies: 4
- Views: 2580
Re: simple collision
Code: Select all
object's x = next x - ((next x + [object's width/2]) % width of what you wanted to collide with.)
I'm also confused on your code. Where is the player and where is the object to collide with?
- Sat Jan 04, 2014 1:34 pm
- Forum: General
- Topic: Lets Talk 2D Platformers!
- Replies: 10
- Views: 7046
Re: Lets Talk 2D Platformers!
Well, a lot of jumps involve, one way or another, vertical velocity and interpolating that to your y coords. Oh yeah, I also contribute another resoucrce ... Te bulk of what I've been making was derived from YouTube tutorials, but when I scoured the internets for more, I found the video's TRUE sourc...
- Sat Jan 04, 2014 1:01 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1799
- Views: 1629796
Re: What's everyone working on? (tigsource inspired)
@jonathonyule, if you like the hint on what Roland might be saying, kikito has another alternative on that.Roland_Yonaba wrote:Aaaaand...can you implement some à la "Max Payne" mode ? I'd love that.
- Sat Jan 04, 2014 12:10 pm
- Forum: General
- Topic: Question about loading multiple Images.
- Replies: 3
- Views: 2954
Re: Question about loading multiple Images.
Offtracking though, you might want to post those kinds of questions to support. The question's more appropritate there. Not that I'm against you, it's just more suitable there. ![Smile :)](./images/smilies/ms-smile.png)
*If you get offended, no offense.
![Smile :)](./images/smilies/ms-smile.png)
*If you get offended, no offense.
- Sat Jan 04, 2014 5:25 am
- Forum: Support and Development
- Topic: difference is???
- Replies: 6
- Views: 3897
Re: difference is???
It depends on how the module is made. Most libraries and modules use the ':' for module functions and '.' for the variables, since they stem from classes. Yes, you may say that love.load is not a variable but a function, it stems from the LÖVE engine (i think). It all then depends on you making the ...
- Sat Jan 04, 2014 5:03 am
- Forum: General
- Topic: Lets Talk 2D Platformers!
- Replies: 10
- Views: 7046
Re: Lets Talk 2D Platformers!
This can also be a helpful too. I am also making a platformer: <insert James Bond theme> cinematic ACTION platformer (I emphasized the action there as cinematic platformers are as they would have say like an interactive movie (or PxC adventure games, only with more freedom)) and i'm using bounding ...
- Sat Jan 04, 2014 4:54 am
- Forum: Support and Development
- Topic: Jumping?
- Replies: 10
- Views: 6845
Re: Jumping?
Thanks! That really helps a lot, I'll give that a go. Don't envy the character art, I stole it from an mmo I used to play, but I either won't actually release the game or will swap out textures by then if I want to. I just wanted a good looking baseline :P. Oh ... Well, at least you got something t...