Search found 5 matches

by fede0d
Sun Dec 29, 2013 3:40 pm
Forum: General
Topic: Threads on 0.9.0
Replies: 6
Views: 3729

Re: Threads on 0.9.0

Thanks guys. I was wondering how to debug the threads. Is this is the best way to load images on the fly? Should I store the levels in another format? I'm using png images becouse it saves a lot of time. I just need to know the position and color of each pixel to know if its a solid wall or ground o...
by fede0d
Sun Dec 29, 2013 12:42 am
Forum: General
Topic: Threads on 0.9.0
Replies: 6
Views: 3729

Re: Threads on 0.9.0

I tought channel:demand() paused the excecution of the thread only, not the main program.
by fede0d
Sat Dec 28, 2013 10:41 pm
Forum: General
Topic: Threads on 0.9.0
Replies: 6
Views: 3729

Threads on 0.9.0

Hello everybody! I'm making a game in which the world is generated randomly and it's infinite. I generate a 640x480 level png image when I need to and save it to a local folder. The problem is that I need to reload these images on the fly as the game is running. I figured out I need to use threads t...
by fede0d
Tue Dec 24, 2013 3:01 pm
Forum: General
Topic: About FPS and dt
Replies: 3
Views: 2297

Re: About FPS and dt

Thanks guys! This helped me a lot.
by fede0d
Mon Dec 23, 2013 4:28 pm
Forum: General
Topic: About FPS and dt
Replies: 3
Views: 2297

About FPS and dt

Hello everybody. I have some questions about FPS and dt not only on LOVE but on game programming on general. If I want to move something on the screen and keep constant speed no matter what FPS the game is running on, I have to use something like this: x = x + VEL*dt; Here, if FPS is high dt tends t...