Hi folks,
One year and a half later, I've released Autumn on Steam
why? reaching more people (obviously) and because you can get cool stuff like Steam Cloud (to play and keep your game state everywhere), Trading cards and more
check it out: http://store.steampowered.com/app/473520/
Search found 137 matches
- Sat May 14, 2016 10:39 pm
- Forum: Games and Creations
- Topic: Autumn - RELEASED :D
- Replies: 21
- Views: 16163
- Fri May 13, 2016 8:14 am
- Forum: Libraries and Tools
- Topic: love-release - in Lua ! - makes LÖVE game release easier
- Replies: 149
- Views: 213570
Re: love-release - in Lua ! - makes LÖVE game release easier
Hi guys,
I really need this tool and can't get even past the install process.
doing luarocks install love-release just outputs an error
I really need this tool and can't get even past the install process.
doing luarocks install love-release just outputs an error
any tips on how to go from here? or how can I build it from the git code?Error: No results matching query were found.
- Tue Mar 15, 2016 7:46 am
- Forum: Support and Development
- Topic: Making rain using Love2d
- Replies: 20
- Views: 16300
Re: Making rain using Love2d
Yes, I was :), I read your post on why the game is free, and I just decided to make a donation considering the incredible amount of work you have done. I am looking into the code and I am trying to extract just the part I am interested. Indeed, I just had a partial success (sky and clouds working, ...
- Mon Mar 14, 2016 8:30 pm
- Forum: Support and Development
- Topic: Making rain using Love2d
- Replies: 20
- Views: 16300
Re: Making rain using Love2d
welcome the code might be a bit messy, so if you need any help, just let me know and I'll gladly explain.teschio wrote:Great! Thanks so so so much, Nuno! I am looking into it now!
PS - not sure if you are the one that bought the game on itch.io today, if you are, thanks for the tip
- Mon Mar 14, 2016 7:48 am
- Forum: Support and Development
- Topic: Making rain using Love2d
- Replies: 20
- Views: 16300
Re: Making rain using Love2d
Hello Nuno, Very nice effect! Would be it possible to share the code or to provide some directions to reproduce it? Thank you here: http://www.bitoutsidethebox.com/simulating-dynamic-weather-effects/ as for the code, I explain in the post why I didn't share it, but you can look at it if you want, j...
- Sat Feb 20, 2016 11:18 am
- Forum: Support and Development
- Topic: Making rain using Love2d
- Replies: 20
- Views: 16300
Re: Making rain using Love2d
it does fall down, did you see the video in full screen? low res doesnt show the rain properly (i'm not talking about the rain drops in the screen)Sosolol261 wrote:No i mean ingame rain that actually falls downnuno wrote:something like this?
- Fri Feb 19, 2016 7:55 pm
- Forum: Support and Development
- Topic: Making rain using Love2d
- Replies: 20
- Views: 16300
Re: Making rain using Love2d
something like this?
- Fri Jan 22, 2016 10:23 pm
- Forum: Support and Development
- Topic: Scaling questions
- Replies: 1
- Views: 1778
Scaling questions
Hi folks, I'm testing some stuff for a potential new game and I have some questions regarding scaling. in terms of jitterness of movements, what would be better to do considering my game would have 2 very different scales: 1- use big sizes for everything and zoom out when needed 2 - use normal sizes...
- Sat Sep 26, 2015 8:36 pm
- Forum: Games and Creations
- Topic: The Blueprints Machine
- Replies: 52
- Views: 33090
Re: The Blueprints Machine
PM if you want to the code, I can send it to you Any way you'd consider just posting it publicly instead of having to PM you? Also, in that blog post, you say you will remove the blogs.. I don't think you should, just make it clear that you're no longer working on it, but leave them there in case a...
- Tue Sep 22, 2015 7:20 am
- Forum: Games and Creations
- Topic: The Blueprints Machine
- Replies: 52
- Views: 33090
Re: The Blueprints Machine
they were done in the most nasty of ways since this was jut a prototypeJasoco wrote:But you never even released a demo. There's so many UI things I was hoping to see how they were done.
PM if you want to the code, I can send it to you