Search found 10 matches
- Tue Nov 01, 2016 6:54 pm
- Forum: Support and Development
- Topic: Starting of any Love2d program is very slow
- Replies: 13
- Views: 15212
Re: Starting of any Love2d program is very slow
Mine: Yes, I'm running on a notebook. Anyway, given the fact that it runs fast on 0.9.2 but slow on 0.10.1 makes this a regression issue, don't you think? Well, it happens only to you, so hardly a regression. You can try running procmon (from sysinternals suite ) filter by love. Save both csv and P...
- Mon Dec 16, 2013 10:57 pm
- Forum: General
- Topic: 0.9.0 Love.math
- Replies: 6
- Views: 5433
Re: 0.9.0 Love.math
One of the web pages I linked above says this: [Xorshift's] resulting values pass Marsaglia's "Diehard battery" of statistical tests for randomness. L'Ecuyer & Simard (2007) also found that values of 13, 7 and 17 [which LÖVE uses] fail on only 7 of the 160 tests of their BigCrush batt...
- Mon Dec 16, 2013 5:04 pm
- Forum: General
- Topic: 0.9.0 Love.math
- Replies: 6
- Views: 5433
Re: 0.9.0 Love.math
It is not crypto strong, but from what I understand from what you've written in other thread, you don't need crypto-strong RNG. I guess, you only need RNG, with some good properties. As slime has written, love.math.random uses Xorshift (which actually is LFSR with primitive polynomial). Used xorshif...
- Wed Dec 11, 2013 12:35 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 619461
Re: Share a Shader!
Bumping old thread.
I've ported my old plasma code. It's based on vrld metaballs code, formula is bit different (and heavier due to sqrt).
's' will switch palette to some ugly one.
I've ported my old plasma code. It's based on vrld metaballs code, formula is bit different (and heavier due to sqrt).
's' will switch palette to some ugly one.
- Mon Dec 09, 2013 11:11 pm
- Forum: General
- Topic: Newbie questions?
- Replies: 10
- Views: 8131
Re: Newbie questions?
1 - What are the rules when using someone elses code? Would giving credit where credit is due be good enough? I mention this cuz "randomlua.lua" is the CORE pseudo-random number generator in my sim. <-- Mostly cuz I've read RND generation within lua isn't exactly stable across platforms. ...
- Mon Dec 09, 2013 8:38 pm
- Forum: Support and Development
- Topic: LOVE doesn't do anything
- Replies: 47
- Views: 14973
Re: LOVE doesn't do anything
They're doing the maths themselves. Y'know, matrix multiplication and stuff. but for the draw()?? are they using polygon? or 4 rectangles attach to each other or whats????? and how do you think it was done BEFORE opengl? PS even in DOS days these weren't squares... PPS Black Book of Graphic Program...
- Mon Dec 09, 2013 2:33 pm
- Forum: General
- Topic: Any estimate for 0.9.0?
- Replies: 25
- Views: 13251
Re: Any estimate for 0.9.0?
I assume it will, but in builds that use luajit, not traditional luaHexenhammer wrote:Given that 0.9 will default to LuaJIT does that mean we will get bitops?
- Mon Dec 09, 2013 9:46 am
- Forum: General
- Topic: Vim LÖVEr + gnu preprocessor + make
- Replies: 5
- Views: 4666
Re: Vim LÖVEr + gnu preprocessor + make
Haha, The awesomeness of vim makes up for the lameness of win8. Also is your avatar a picture of rms, and yet you use vim? ^^ I thought RMS + obey will nicely fit together :> Don't worry about what OS you use here though, most likely, nobody cares. Actually I was mainly linux user for quite some ti...
- Sun Dec 08, 2013 9:39 pm
- Forum: General
- Topic: Vim LÖVEr + gnu preprocessor + make
- Replies: 5
- Views: 4666
Re: Vim LÖVEr + gnu preprocessor + make
eagle eye what can I say, accidents happen.Nsmurf wrote: Also, it strikes me as strange to use windows 8 and vim.
- Sun Dec 08, 2013 12:06 pm
- Forum: General
- Topic: Vim LÖVEr + gnu preprocessor + make
- Replies: 5
- Views: 4666
Vim LÖVEr + gnu preprocessor + make
I thought I'll share my love related environment, maybe someone else will find it useful. This will be rather long, so take your popcorn and let's start the ride... Preprocessor What I was missing most, was the ability to create different versions of application (game). Sure you can just put some if...