Search found 2 matches
- Mon Dec 02, 2013 8:12 am
- Forum: Support and Development
- Topic: Principles of interacting with different objects
- Replies: 6
- Views: 4575
Re: Principles of interacting with different objects
I'm not sure I completely grasp what you're asking but it sounds like states might be what you're looking for. States are good for everything from overall level management to specific actor modes. I've had good luck with kikito's Stateful library. If states are overkill then I'd just use what you ca...
- Mon Dec 02, 2013 7:11 am
- Forum: Support and Development
- Topic: Resources for procedural generation of 2d platformer terrain
- Replies: 2
- Views: 3518
Re: Resources for procedural generation of 2d platformer ter
I'm more familiar with procedural generation of top-down levels, but I figured I'd share what I know and some of it may be useful to you. There are probably more methods to doing PG but there are two popular styles I've read about - cellular automata and dividing levels into sectors. Cellular automa...