Not really. I don't see why that would be necessary. The problem as far as I can tell must be in love.graphics, love.windows or the graphic drivers. When I get access to my code again I'll do one more check to see if it could possibly be a problem in my code.veethree wrote:Can you post your .love?
Search found 4 matches
- Sun Jan 12, 2014 12:55 pm
- Forum: Support and Development
- Topic: Alpha channel ingored
- Replies: 4
- Views: 2685
Re: Alpha channel ingored
- Sat Jan 11, 2014 2:38 pm
- Forum: Support and Development
- Topic: Alpha channel ingored
- Replies: 4
- Views: 2685
Alpha channel ingored
I have a game that uses 12 canvases with transparency however when using blendmode replace to make an area of a canvas transparent again I get a black flashing (no vsync) which appears to be caused by the alpha channel being ignored. When I do a lot of drawing (alpha blendmode) the alpha channel is ...
- Thu Jan 09, 2014 5:48 pm
- Forum: Support and Development
- Topic: Smooth points not working
- Replies: 1
- Views: 1165
Smooth points not working
They just render as rough points.
- Sun Nov 24, 2013 9:49 am
- Forum: General
- Topic: Any estimate for 0.9.0?
- Replies: 25
- Views: 13314
Any estimate for 0.9.0?
I could really use meshes, the improved blendmode and bezier curves.