Search found 10 matches

by xordspar0
Tue May 15, 2018 4:30 pm
Forum: Support and Development
Topic: Making a chain of physics bodies
Replies: 4
Views: 3545

Re: Making a chain of physics bodies

Yeah, it makes sense, but it's not explicitly called out in the docs.
by xordspar0
Sun May 13, 2018 12:01 am
Forum: Support and Development
Topic: Making a chain of physics bodies
Replies: 4
Views: 3545

Re: Making a chain of physics bodies

Nope that wasn't it. It turned out to be that you're supposed to use local coordinates for defining shapes. I was using world coordinates. It makes sense that you should use local coordinates even though most other love physics functions require wolrd coordinates because shapes don't actually exist ...
by xordspar0
Wed Jan 24, 2018 4:39 pm
Forum: Support and Development
Topic: Making a chain of physics bodies
Replies: 4
Views: 3545

Making a chain of physics bodies

I'm trying to make a chain with the physics module (not too different from the chains in the Box2D testbed). However, something has gone horribly wrong. After a few seconds, the segments of the chain appear disjointed and move jerkily. After a minute...chain links go flying everywhere, and most of t...
by xordspar0
Mon Apr 25, 2016 10:03 pm
Forum: Games and Creations
Topic: Synthein
Replies: 4
Views: 4175

Re: Synthein

We've been working on this slowly, but we've made some progress. Mouse controls for building have been added. Just click on the part you want to add, then click on what you want to add it to. We're experimenting with AI. We want to have AI helpers that you can give tasks to. Here is a little bot tha...
by xordspar0
Sun Feb 08, 2015 10:02 pm
Forum: Games and Creations
Topic: Synthein
Replies: 4
Views: 4175

Re: Synthein

Thanks for trying out our game! Right now you need to use the "d" and "c" keys to select the previous and next items, respectively. You can use this to select different blocks as well as different sides. The "u", "i", and "o" keys each spawn a ship p...
by xordspar0
Sun Feb 08, 2015 6:30 am
Forum: Games and Creations
Topic: Synthein
Replies: 4
Views: 4175

Synthein

Introducing Synthein, an open world space shooter with a constructable ship, base, and AI allies. https://github.com/xordspar0/synthein Here's what is looks like so far: https://love2d.org/imgmirrur/lgVbyLk.png Controls : arrow keys to fly a and s to strafe z and x currently do nothing, but will pro...
by xordspar0
Fri Nov 22, 2013 8:23 pm
Forum: Support and Development
Topic: calculator failure
Replies: 3
Views: 2627

Re: calculator failure

Ok, if I understand correctly, this is what's going on. You have two variables that relate to the result. One is operation , which is a string basically containing all of the buttons the user has pushed. The other variable is result , which is tostring(operation). tostring() looks at the string oper...
by xordspar0
Fri Nov 22, 2013 10:52 am
Forum: Support and Development
Topic: Inheritance problems
Replies: 5
Views: 3780

Re: Inheritance problems

Wow, thanks micha. That helps a lot. I have read that chapter of PiL, but reading about advanced concepts of Lua is very different from using them.
Everyone, thank you for your help! The LÖVE community is stunningly friendly and helpful!
by xordspar0
Fri Nov 22, 2013 5:15 am
Forum: Support and Development
Topic: Inheritance problems
Replies: 5
Views: 3780

Re: Inheritance problems

Ref: Yeah, I should definately have a generic class and that both Frog and Spider inherit from. I want them to each have unique behavior, though (I was planning on having the spider pace back and forth) so they do need to be separate. Inny: Great, I get it now. Thanks! One more thing. Is it a good i...
by xordspar0
Thu Nov 21, 2013 6:08 am
Forum: Support and Development
Topic: Inheritance problems
Replies: 5
Views: 3780

Inheritance problems

I am trying to learn game development and LÖVE, so I'm making an extremely simple platformer. It might turn into a Jump n Bump clone or something. Right now, I have want to have two sprites on the screen. One is a frog and one is a spider. They are each defined by an object. Because they are so simi...