Search found 5 matches
- Fri Feb 20, 2015 10:35 am
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 128023
Re: Löve "Light vs. Shadow" Engine v2
I'm having some issues with implementing the engine with my camera. Basically my camera and the light engine don't line up, or the light engine will cancel out the cameras zoom and stuff like that. I'm not using HUMP but a different one that includes parallax and camera boundaries. The damn camera w...
- Wed Oct 15, 2014 2:07 pm
- Forum: Libraries and Tools
- Topic: HUMP - yet another set of helpers
- Replies: 146
- Views: 140503
Re: HUMP - yet another set of helpers
8bitDaemon wrote:My program keeps throwing a "class.lua:62 bad argument #1 to 'ipairs' (table expected, got boolean)
I thought I didRobin wrote:Here's a tip for the future: if you paste in the error traceback, paste in the error message as well.
- Tue Oct 14, 2014 11:09 pm
- Forum: Libraries and Tools
- Topic: HUMP - yet another set of helpers
- Replies: 146
- Views: 140503
Re: HUMP - yet another set of helpers
What's goin on guys? I'm having a bit of an error with the hump.class implementation. My program keeps throwing a "class.lua:62 bad argument #1 to 'ipairs' (table expected, got boolean) Here is the code for the two classes I was making: Class = require 'class' Actor = Class{ init = function(sel...
- Sat Nov 16, 2013 10:52 pm
- Forum: Support and Development
- Topic: ATL
- Replies: 2
- Views: 2767
Re: ATL
It's 1218*386 pixels. This doesn't fit with the 32*32 pixel width. It seems that tiled cuts of the trailing two pixels while the advanced tiled loaded treats those two pixels as an extra tile. Or vice versa. I'm confused. Anyways, that's why you have an offset of one tile each line (easy to see if ...
- Sat Nov 16, 2013 3:58 am
- Forum: Support and Development
- Topic: ATL
- Replies: 2
- Views: 2767
ATL
Why hello! I was experimenting with the Advanced Tile Loader in an attempt to set some tiles up for a platformer. I'm not sure exactly what's going on, but the wrong tiles are being rendered to the screen! I followed the tutorials.. I'm just lost at using these tools right now. I'm fairly close to a...