Search found 5 matches
- Sun Dec 07, 2014 6:24 am
- Forum: Support and Development
- Topic: FPS Stuck at 50
- Replies: 3
- Views: 2026
Re: FPS Stuck at 50
I've tested with and without vsync and it stays the same, 50 fps. I restarted everything as well and then tested again. I'm sure I do have some unneeded stuff running in the background but I'm not sure exactly what it could be, if something is interfering. I also tried running it with a version of l...
- Sun Dec 07, 2014 5:26 am
- Forum: Support and Development
- Topic: FPS Stuck at 50
- Replies: 3
- Views: 2026
FPS Stuck at 50
I noticed in a new project I'm working on that my framerate was pretty bad, and tried to get to the bottom of what part of my code was causing it. I ended up creating a whole new project with just the following code: function love.draw() love.graphics.print("Current FPS: "..tostring(love.t...
- Sat Nov 09, 2013 5:43 pm
- Forum: Support and Development
- Topic: Sending Canvases to a Shader - Flipping Y
- Replies: 5
- Views: 4391
Re: Sending Canvases to a Shader - Flipping Y
I'm not using any blend modes. Out of curiosity though, I tried drawing the canvas with all the different blend modes and it didn't make a difference.
I don't understand what could be the problem as my shader works perfectly with an image, but when you supply it a canvas it breaks the blue channel.
I don't understand what could be the problem as my shader works perfectly with an image, but when you supply it a canvas it breaks the blue channel.
- Sat Nov 09, 2013 4:46 pm
- Forum: Support and Development
- Topic: Sending Canvases to a Shader - Flipping Y
- Replies: 5
- Views: 4391
Re: Sending Canvases to a Shader - Flipping Y
Is there anything I can do to get the blue back when I send the canvas to shader? I can flip the Y easy but the color loss is not so simple.
- Sat Nov 09, 2013 9:31 am
- Forum: Support and Development
- Topic: Sending Canvases to a Shader - Flipping Y
- Replies: 5
- Views: 4391
Sending Canvases to a Shader - Flipping Y
Hi there, I'm having problems with my blue color and y coordinate getting inverted when I send a canvas to a shader. You can see the effect here: x0nvLgc.jpg On the left is what the image looks like, on the right is whats happening when its drawn to a canvas and the canvas is sent to a shader. Here ...