Search found 654 matches
- Thu Dec 12, 2024 10:03 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722494
Re: What's everyone working on? (tigsource inspired)
Snapping looks good. How do you export it and use it in a game?
- Wed Dec 11, 2024 10:55 pm
- Forum: General
- Topic: Map Toggling in Love2d (using STI And WindField)
- Replies: 4
- Views: 1075
Re: Map Toggling in Love2d (using STI And WindField)
Well, HC (depending on the version) works. Latest update was a year ago. I have tested it and it worked OK, but went with love.physics module after all.
- Tue Dec 10, 2024 4:57 pm
- Forum: Support and Development
- Topic: How to change screenspace origin?
- Replies: 14
- Views: 2570
Re: How to change screenspace origin?
Also maybe https://love2d.org/wiki/love.graphics.setScissor might be of help to contain drawing operations.
- Tue Dec 10, 2024 4:55 pm
- Forum: General
- Topic: Map Toggling in Love2d (using STI And WindField)
- Replies: 4
- Views: 1075
Re: Map Toggling in Love2d (using STI And WindField)
windfield is outdated and abandoned (therefore you will be lucky if anybody investigates). I would recommend against using it. Try breezefield that receives updates:
https://github.com/HDictus/breezefield
Alternatively you can use native love.physics module.
https://github.com/HDictus/breezefield
Alternatively you can use native love.physics module.
- Mon Dec 09, 2024 9:53 pm
- Forum: Libraries and Tools
- Topic: Guified – Simplifying GUIs in LOVE2D
- Replies: 1
- Views: 977
Re: Guified – Simplifying GUIs in LOVE2D
Looks good. Are more screenshots available? I think that would help Github users.
- Sat Dec 07, 2024 2:21 pm
- Forum: Libraries and Tools
- Topic: Yet another LoveJS Player
- Replies: 5
- Views: 1591
Re: Yet another LoveJS Player
Nice and well documented!
- Fri Dec 06, 2024 4:01 pm
- Forum: Support and Development
- Topic: All Enemies are deleted when one dies
- Replies: 8
- Views: 1517
Re: All Enemies are deleted when one dies
Can you provide the relevant code, e.g. where the deletion happens? Probably you are creating enemy instances as a reference, not a copy.
- Wed Dec 04, 2024 11:22 am
- Forum: General
- Topic: Is my approach for keypressed menu suitable.
- Replies: 9
- Views: 1774
Re: Is my approach for keypressed menu suitable.
Not sure what central management is? Globals? Functional programming does not mean central management and global variables.
- Wed Dec 04, 2024 11:20 am
- Forum: Support and Development
- Topic: i cant get my image to move with my arrow keys
- Replies: 3
- Views: 1097
Re: i cant get my image to move with my arrow keys
You need to follow the docs and function signatures and not include random copied/pasted params:
love.graphics.translate( dx, dy )
https://love2d.org/wiki/love.graphics.translate
love.graphics.translate( dx, dy )
https://love2d.org/wiki/love.graphics.translate
- Mon Dec 02, 2024 4:48 pm
- Forum: Games and Creations
- Topic: Space Escape
- Replies: 6
- Views: 1618
Re: Space Escape
Congrats! Can you provide some up-to-date tips on Steam integration? Honestly I didn't really do any. I might add achievements at some point though. As far as publishing / deploying it - The technical side of it was kind of hard for me to grasp at first. The steamworks backend is not terrible, but ...