Search found 654 matches

by dusoft
Thu Dec 12, 2024 10:03 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1804
Views: 1722494

Re: What's everyone working on? (tigsource inspired)

Snapping looks good. How do you export it and use it in a game?
by dusoft
Wed Dec 11, 2024 10:55 pm
Forum: General
Topic: Map Toggling in Love2d (using STI And WindField)
Replies: 4
Views: 1075

Re: Map Toggling in Love2d (using STI And WindField)

Well, HC (depending on the version) works. Latest update was a year ago. I have tested it and it worked OK, but went with love.physics module after all.
by dusoft
Tue Dec 10, 2024 4:57 pm
Forum: Support and Development
Topic: How to change screenspace origin?
Replies: 14
Views: 2570

Re: How to change screenspace origin?

Also maybe https://love2d.org/wiki/love.graphics.setScissor might be of help to contain drawing operations.
by dusoft
Tue Dec 10, 2024 4:55 pm
Forum: General
Topic: Map Toggling in Love2d (using STI And WindField)
Replies: 4
Views: 1075

Re: Map Toggling in Love2d (using STI And WindField)

windfield is outdated and abandoned (therefore you will be lucky if anybody investigates). I would recommend against using it. Try breezefield that receives updates:
https://github.com/HDictus/breezefield

Alternatively you can use native love.physics module.
by dusoft
Mon Dec 09, 2024 9:53 pm
Forum: Libraries and Tools
Topic: Guified – Simplifying GUIs in LOVE2D
Replies: 1
Views: 977

Re: Guified – Simplifying GUIs in LOVE2D

Looks good. Are more screenshots available? I think that would help Github users.
by dusoft
Sat Dec 07, 2024 2:21 pm
Forum: Libraries and Tools
Topic: Yet another LoveJS Player
Replies: 5
Views: 1591

Re: Yet another LoveJS Player

Nice and well documented!
by dusoft
Fri Dec 06, 2024 4:01 pm
Forum: Support and Development
Topic: All Enemies are deleted when one dies
Replies: 8
Views: 1517

Re: All Enemies are deleted when one dies

Can you provide the relevant code, e.g. where the deletion happens? Probably you are creating enemy instances as a reference, not a copy.
by dusoft
Wed Dec 04, 2024 11:22 am
Forum: General
Topic: Is my approach for keypressed menu suitable.
Replies: 9
Views: 1774

Re: Is my approach for keypressed menu suitable.

Not sure what central management is? Globals? Functional programming does not mean central management and global variables.
by dusoft
Wed Dec 04, 2024 11:20 am
Forum: Support and Development
Topic: i cant get my image to move with my arrow keys
Replies: 3
Views: 1097

Re: i cant get my image to move with my arrow keys

You need to follow the docs and function signatures and not include random copied/pasted params:
love.graphics.translate( dx, dy )
https://love2d.org/wiki/love.graphics.translate
by dusoft
Mon Dec 02, 2024 4:48 pm
Forum: Games and Creations
Topic: Space Escape
Replies: 6
Views: 1618

Re: Space Escape

Congrats! Can you provide some up-to-date tips on Steam integration? Honestly I didn't really do any. I might add achievements at some point though. As far as publishing / deploying it - The technical side of it was kind of hard for me to grasp at first. The steamworks backend is not terrible, but ...