Search found 13 matches
- Thu May 15, 2014 5:49 pm
- Forum: Support and Development
- Topic: How do you reset back to the default font?
- Replies: 5
- Views: 4216
Re: How do you reset back to the default font?
You shouldn't be calling that with any kind of frequency. Also, is it really that hard to store a variable? I doubt it. It's really not being called that often, it's not frequent at all. And, no, it's obviously not hard to store a variable. I need to make this as clean and efficient as possible tho...
- Mon May 12, 2014 3:06 pm
- Forum: Support and Development
- Topic: How do you reset back to the default font?
- Replies: 5
- Views: 4216
Re: How do you reset back to the default font?
Thanks guys! I really didn't want to have to store it in a variable because storing variables would clutter the API that I'm making. I ended up using "love.graphics.setFont(love.graphics.newFont(12))" for now. It's not enclosed in a tight loop, and what I'm making is supposed to be very li...
- Mon May 12, 2014 3:37 am
- Forum: Support and Development
- Topic: How do you reset back to the default font?
- Replies: 5
- Views: 4216
How do you reset back to the default font?
I have loaded up a font, and set it as the default with love.graphics.setFont. Now, I need to reset the font back to what the default is when you load up the game. How would I go about doing this? I thought love.graphics.reset would accomplish this, but it doesn't.
- Wed May 07, 2014 3:41 pm
- Forum: Games and Creations
- Topic: Concerned Joe
- Replies: 137
- Views: 79393
Re: Concerned Joe
Although Monocle was restarting the whole game when you changed something. And mine updates files but doesn't preserve upvalues and such the way Lurker does. Are you talking about my debugging library, Monocle? https://github.com/kjarvi/monocle If so, and there is anything you would like changed, p...
- Tue Feb 11, 2014 2:30 am
- Forum: Libraries and Tools
- Topic: PlayBoy - An open-source IRC API!
- Replies: 8
- Views: 7046
Re: PlayBoy - An open-source IRC API!
Do what you want with it, and I'll do what I want with it. Have it your way, but it's not Burger King. Okay, so how do we send stuff on it? Or can't you? I'm (kind of) new to LuaSocket and you didn't provide much of an example in your repo :P Also, I am making a terminal style game. Considering you...
- Wed Feb 05, 2014 4:06 am
- Forum: Support and Development
- Topic: Problem printing table with metatable
- Replies: 6
- Views: 4690
Re: Problem printing table with metatable
Woops, I didn't think about that! Thanks!
- Wed Feb 05, 2014 2:38 am
- Forum: Support and Development
- Topic: Problem printing table with metatable
- Replies: 6
- Views: 4690
Re: Problem printing table with metatable
Also, for the record, a lot of lua's string methods can be performed on strings directly using the colon syntax: ] Yes, I knew that! Thanks :) I know it is redundant, but why include only the JavaScript string functions, why not include them all? Also, I have just tried making a ".val()" ...
- Wed Feb 05, 2014 12:44 am
- Forum: Support and Development
- Topic: Problem printing table with metatable
- Replies: 6
- Views: 4690
Problem printing table with metatable
So, I created a string library called Twine: https://github.com/kurtjarvi/twine Everything seems to work fine, but when I do this: a = twine('Hello, World!') function love.draw() love.graphics.print(a,0,0) end 'a' is a table. Now, I know that you can't print tables in lua, but I have a '__tostring' ...
- Sat Feb 01, 2014 4:20 am
- Forum: General
- Topic: How do people create their .loves and .exes? (Discussion)
- Replies: 13
- Views: 7617
How do people create their .loves and .exes? (Discussion)
First off, this is meant to be for discussion. I already know how to do these things, I am just curious how others go about this. Anyways, yeah, if you haven't guessed already, I was just kind of wondering what methods people go about to creating their .love files and their game .exe's! I only know ...
- Sun Jan 26, 2014 10:05 pm
- Forum: Libraries and Tools
- Topic: Monocle - Love2D debugging for 0.9.0
- Replies: 3
- Views: 4854
Re: Monocle - Love2D debugging for 0.9.0
Monocle.watch("FPS", function() math.floor(1/love.timer.getDelta()) end) (And then remove the loadstring in monocle.lua.) Done! Thank you, Robin! That has been implemented in this newest version, which you can grab from the top of the page or at https://github.com/kurtjarvi/monocle/releas...