
Search found 69 matches
- Tue May 02, 2017 11:39 am
- Forum: Games and Creations
- Topic: SquareWorld 0.8
- Replies: 17
- Views: 15294
Re: SquareWorld 0.8
I would like to see .love file for linux testing, don't have opportunity to run on Windows 

- Sun Aug 21, 2016 8:02 am
- Forum: Support and Development
- Topic: Any Plans for OpenGL support
- Replies: 5
- Views: 5948
Re: Any Plans for OpenGL support
Take a look into config file and check out version fieldDoonutHateMe wrote:Aw.. Men! Thanks for the reply though...
I'm running a game with 0.9.2 LÖVE that requires 0.10.0+ LÖVE!
The reason why i need 0.10.0+ is because the game is not loading the image and many crashes (and they don't give me crash logs)

- Fri Aug 19, 2016 7:37 pm
- Forum: Support and Development
- Topic: Map generation problem
- Replies: 5
- Views: 4501
Re: Map generation problem
Actually it doesn't appear love.math.noise is affected by any random seed. The noise generated will always look the same no matter what seed you set. (Which is my only problem with it really.) I did my own tests and indeed confirm that I can't get it to look different if I give it a different seed....
- Fri Aug 19, 2016 8:53 am
- Forum: Support and Development
- Topic: Map generation problem
- Replies: 5
- Views: 4501
Re: Map generation problem
Hi there! This is because third parameter for noise functions is a Z coordinate, not seed :) You need to set seed by 'love.math.setRandomSeed()' function. So, you will recieve something like this: function gen_map() love.math.setRandomSeed(os.time(os.date('*t'))) for x=1,map_width do table.insert(ma...
- Thu Aug 18, 2016 6:29 pm
- Forum: Games and Creations
- Topic: loveChess
- Replies: 4
- Views: 5324
Re: loveChess
Easy and cool 
If you add AI this will be much interesting

If you add AI this will be much interesting

- Thu Aug 18, 2016 10:30 am
- Forum: Libraries and Tools
- Topic: [Update 3] CloveX - powerfull game editor and engine for LÖVE
- Replies: 17
- Views: 24607
Re: [Update 3] CloveX - powerfull game editor and engine for LÖVE
Check out new updates at the first post 

- Thu Aug 18, 2016 10:00 am
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 267658
Re: ImGui löve module
Thank you, I just didn't understand how enums are binded before that :) Yep all enums are binded to their simple name without their type: ImGuiWindowFlags_NoTitleBar => "NoTitleBar" ImGuiCol_PlotLines => "PlotLines" ImGuiDockSlot_Tab => "Tab" ... You can find the full ...
- Thu Aug 18, 2016 5:57 am
- Forum: Support and Development
- Topic: Best practice for destroying enemies in array
- Replies: 10
- Views: 9482
Re: Best practice for destroying enemies in array
To remove element from lua table use table.remove function. It takes table and position of the element and return deleted element. But from here , lua autors reccomended to use assigning to nil last element to remove it. The Lua authors recommend using this method for removing from the end of a tabl...
- Wed Aug 17, 2016 7:47 pm
- Forum: Support and Development
- Topic: Using .gif in love2d?
- Replies: 3
- Views: 5621
Re: Using .gif in love2d?
pgimeno's gifload does gif loading.
- Wed Aug 17, 2016 5:14 pm
- Forum: Support and Development
- Topic: A question on displaying an image multiple times
- Replies: 7
- Views: 6090
Re: A question on displaying an image multiple times
Also a good point is using spritebatches. They can produce performance with equal images.
Also take a look at AutoBatch
Also take a look at AutoBatch