Search found 54 matches
- Tue Nov 08, 2016 9:16 am
- Forum: Support and Development
- Topic: Isometric game collision
- Replies: 5
- Views: 5651
Re: Isometric game collision
perfect explanation ... I do have some problems tho!
- Sun Jun 07, 2015 6:37 am
- Forum: Support and Development
- Topic: love2D tileset problem
- Replies: 7
- Views: 3963
Re: love2D tileset problem
Thank You so much and { OHHhh..}
perhaps what I seek can achieve it with anim8 right???
and as for that tutorial on the wiki its not 100% useful for super-beginners..
perhaps what I seek can achieve it with anim8 right???
and as for that tutorial on the wiki its not 100% useful for super-beginners..
- Sat Jun 06, 2015 4:11 pm
- Forum: Support and Development
- Topic: love2D tileset problem
- Replies: 7
- Views: 3963
Re: love2D tileset problem[UNSOLVED]
Thank you I get that part now.. but what I don't get is why this tutorial its difficult? I wrote the first part of the tutorial and no tile works and they are in random orders? even the complete work still random order? nothing like the picture on the top right corner at all! am I reading the tutori...
- Thu Jun 04, 2015 3:01 am
- Forum: Support and Development
- Topic: love2D tileset problem
- Replies: 7
- Views: 3963
Re: love2D tileset problem
wait so the tutorial its just the tiles only what about the trees? etc ????? what which ones are those??? im confuse???
- Wed Jun 03, 2015 3:10 pm
- Forum: Support and Development
- Topic: love2D tileset problem
- Replies: 7
- Views: 3963
love2D tileset problem
I copy the exact code from here:
I want to learn about tileset but when i zip it and turn it in to love:
that came.. was it me or the page its not right??? it didn'y show the example right..
any help plz!
Code: Select all
https://love2d.org/wiki/Tutorial:Efficient_Tile-based_Scrolling
that came.. was it me or the page its not right??? it didn'y show the example right..
any help plz!
- Fri Nov 21, 2014 4:13 am
- Forum: Support and Development
- Topic: contact box
- Replies: 2
- Views: 4288
Re: contact box
I'd recommend moving the collision detection of the player into the player file, scrapping the direction storage and instead just work out a new x and y coordinate, and then calculating if that new position would result in a collision with any object So what is the difference? having it under playe...
- Thu Nov 13, 2014 4:09 am
- Forum: Support and Development
- Topic: contact box
- Replies: 2
- Views: 4288
contact box
Can someOne help me solve this small problem..
my collision fails!! when they are in contact they work using one button but
if use 2 buttons at same time it fails?
Goal is: don't want the box to go through the other at all!
my collision fails!! when they are in contact they work using one button but
if use 2 buttons at same time it fails?
Goal is: don't want the box to go through the other at all!
- Tue Jul 29, 2014 9:46 pm
- Forum: Support and Development
- Topic: stencilFunction problem
- Replies: 7
- Views: 3980
Re: stencilFunction problem
OMG.. thank you so much..... YES....AWESOMEEEEEEEEEEEEEE this is what i was looking for..
that's the example I was looking for....
here final question.. will this be enough to create lighting effect???
that's the example I was looking for....
here final question.. will this be enough to create lighting effect???
- Tue Jul 29, 2014 8:08 am
- Forum: Support and Development
- Topic: stencilFunction problem
- Replies: 7
- Views: 3980
Re: stencilFunction problem
okay. what your trying to say is if i make a rectangle inside it than only that part will be visible and the rest ignored? what if i have a player waling and i want the player visible and the rest ignore? do i need to make the function on top of everything?????? and will that affect my backgroundCol...
- Mon Jul 28, 2014 6:26 pm
- Forum: Support and Development
- Topic: stencilFunction problem
- Replies: 7
- Views: 3980
Re: stencilFunction problem
well to start would love to know where can I get more info about stencilFunction how does it work than
go from there. wiki don't show a lot of info ...
go from there. wiki don't show a lot of info ...