Search found 6 matches

by Ellina
Fri Mar 21, 2014 5:51 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 378308

Re: Löve Frames - A GUI Library

Thank you :awesome:
by Ellina
Fri Mar 21, 2014 5:21 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 378308

Re: Löve Frames - A GUI Library

Hi there ! I have an issue with the text input object. Each time I put my mouse on the text input field I got the same error : Error: Could not open file ibeam. Does not exist. It seems to come from textinput.lua if version == "0.9.0" then local cursorset = self.cursorset if hover then if ...
by Ellina
Wed Feb 12, 2014 9:36 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 378308

Re: Löve Frames - A GUI Library

Nikolai Resokav wrote:Ok, the drawing seems to work correctly if you move loveframes.draw() to your GameClass:draw() function in Game.lua:

Code: Select all

function GameClass:draw()
    self.map:draw()
	loveframes.draw()
end
Indeed it works ! Thank you very much :awesome:
by Ellina
Wed Feb 12, 2014 9:02 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 378308

Re: Löve Frames - A GUI Library

Nikolai Resokav wrote:
Can you provide a .love file so we can take a look at your code?
Of course !
Here it's my code :)
by Ellina
Wed Feb 12, 2014 3:38 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 378308

Re: Löve Frames - A GUI Library

Karai17 wrote:The order in which you draw things is important. Put loveframes.draw() as the very last line in your draw code.
in my main.lua :

Code: Select all

function love.draw()
	Gamestate.draw()
    if Gamestate.current == Game then
        game:draw()
    end
    loveframes.draw()
end
It can't be lower =/
by Ellina
Wed Feb 12, 2014 3:05 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 378308

Re: Löve Frames - A GUI Library

Hi there ! I'm using Löve Frames (GREAT library by the way :awesome: ) for my game and I have problems with layers. I explain myself : I have two gamestates, the first one is my game and the other one is the pause menu. When the pause occur (P is pressed), I simply set a panel on visible(true) and m...