Search found 8 matches

by CorruptionEX
Sat Jan 09, 2016 3:54 am
Forum: Support and Development
Topic: play undetermined amount of mp3 files
Replies: 5
Views: 2394

Re: play undetermined amount of mp3 files

Ok so the hashtag is easy: Putting a # in front of a variable that is a table or a string, returns its length. Strings, the length is just how many characters there are in it. Tables must be a sequence in order to return the proper length. They won't count the keys or anything after a number you ski...
by CorruptionEX
Fri Jan 08, 2016 11:36 am
Forum: Support and Development
Topic: play undetermined amount of mp3 files
Replies: 5
Views: 2394

Re: play undetermined amount of mp3 files

EDIT: I just noticed you got another reply, and that's the boiled down version of all this. But I'm gonna post anyways. Hey, sorry it took a while, I maybe went a bit overboard on making an example... I'm also just really slow... But anyways! Here ya go! :crazy: I'll explain more afterwards... This ...
by CorruptionEX
Sun Apr 13, 2014 4:13 pm
Forum: Support and Development
Topic: Keeping track of memory used by images
Replies: 4
Views: 3794

Re: Keeping track of memory used by images

Bump and I found some more information: I took a look inside the source even though I only know the basics of C++, and I found a few things that would help me if they were explained. First off, in \src\common\Data.h, I found this declaration: /** * Gets the size of the Data in bytes. **/ virtual siz...
by CorruptionEX
Sat Apr 12, 2014 4:12 pm
Forum: Support and Development
Topic: Keeping track of memory used by images
Replies: 4
Views: 3794

Keeping track of memory used by images

(Note: This post used to named "How to handle a lot of images?", but I felt that was a bad name for this...) Hello everyone :) SHORT VERSION: How are images held in memory? Like, does imageData:getSize() and love.filesystem.getSize() give the size of the loaded image, or the size of the ju...
by CorruptionEX
Wed Mar 26, 2014 9:57 am
Forum: Support and Development
Topic: Command line switches
Replies: 3
Views: 3345

Re: Command line switches

Thank you, however, I am still curious about the 'embedded boot.lua' switch. What is that there for?
by CorruptionEX
Mon Mar 24, 2014 1:22 am
Forum: Support and Development
Topic: Command line switches
Replies: 3
Views: 3345

Command line switches

Hello again, I have a question regarding love.load and its only argument. I found in the default love.run function, love.load is called with 'arg', which seems to be a table containing all the switches passed in when a game is started. I was able to find out that much on my own, but I was wondering ...
by CorruptionEX
Thu Oct 24, 2013 7:40 pm
Forum: Support and Development
Topic: What type of server should I make?
Replies: 3
Views: 2492

Re: What type of server should I make?

Yea, I think I might just go with the Game-Server. Maybe it's just the way I explained it, but I feel it's a lot more useful than the Relay-Server. Don't get me wrong; anyone else who may read this looking for server ideas, the Relay-Server is really easy to make, and really easy to use, but I would...
by CorruptionEX
Mon Oct 21, 2013 9:48 pm
Forum: Support and Development
Topic: What type of server should I make?
Replies: 3
Views: 2492

What type of server should I make?

Ok, so first off, my name is Corruption, and I just joined today. I've been using LÖVE for good amount of time, and Lua for an even better amount of time. Just wanted to say I love LÖVE, and this is my first of many posts on the forums. :awesome: Be warned, i'm known to write novels about a topic, a...