Search found 51 matches
- Thu Oct 29, 2015 5:51 pm
- Forum: Support and Development
- Topic: Distorted music in 0.8.0
- Replies: 0
- Views: 1365
Distorted music in 0.8.0
Hi guys, it has been a long time since I was last active, but let's focus on the problem. I know 0.8.0 is outdated and you might ask "What's the point in using it?". So, my answer to this is that I began working on a game about two years ago, and now I want to work on it again, but it uses...
- Wed May 28, 2014 4:57 pm
- Forum: Support and Development
- Topic: Small Useful Functions
- Replies: 127
- Views: 59356
Re: Small Useful Functions
Gotcha.
- Tue May 27, 2014 6:12 pm
- Forum: Support and Development
- Topic: Small Useful Functions
- Replies: 127
- Views: 59356
Re: Small Useful Functions
Roger that, thanks!And, about you code, the local a,b declaration is not needed.
- Tue May 27, 2014 4:31 pm
- Forum: Support and Development
- Topic: Small Useful Functions
- Replies: 127
- Views: 59356
Re: Small Useful Functions
About table merging, doesn't this one do the job?
Code: Select all
function mergeTables(addTo, addFrom)
local a, b
for a, b in pairs(addFrom) do
table.insert(addTo, b)
end
end
- Wed May 14, 2014 1:48 pm
- Forum: Support and Development
- Topic: How to refer to a table inside another table?
- Replies: 14
- Views: 10242
Re: How to refer to a table inside another table?
I've tried "currMapSegment().data" too, to no avail.
- Tue May 13, 2014 6:20 pm
- Forum: Games and Creations
- Topic: Office Chair Zombie Shooter
- Replies: 9
- Views: 4939
Re: Office Chair Zombie Shooter
Great game, it is nicely done. I haven't found any bugs or glitches. To be honest, I don't like the bullets sticking out of the walls, but thats the only bad thing. Keep up the good work!
- Tue May 13, 2014 5:56 pm
- Forum: Support and Development
- Topic: creating new objects when needed
- Replies: 11
- Views: 6870
Re: creating new objects when needed
The problem was that you had the enemies table inside love.update, which caused it to become empty every cycle.
Here is your fixed .love file.
Here is your fixed .love file.
- Tue May 13, 2014 5:24 pm
- Forum: Support and Development
- Topic: How to refer to a table inside another table?
- Replies: 14
- Views: 10242
Re: How to refer to a table inside another table?
I have difficulties again... The same function gives me a nil value error. It says: "attempt to index local 'image' (a nil value)".
What do I do now?
What do I do now?
- Mon May 12, 2014 7:15 pm
- Forum: Support and Development
- Topic: How to refer to a table inside another table?
- Replies: 14
- Views: 10242
Re: How to refer to a table inside another table?
Oh, thank you Sir! EDIT: Oh, and also I need some help with this function. The game says "attempt to index local 'image' (a function value)" function maskedHLine(x, y, length, image) for i = 1, length do local r, g, b, a = image:getPixel( x + i, y ) if a > 0 then return true end end return...
- Mon May 12, 2014 6:43 pm
- Forum: Support and Development
- Topic: How to refer to a table inside another table?
- Replies: 14
- Views: 10242
How to refer to a table inside another table?
Hi. I have this table, where I store my map segments and their data: map = { a1 = { x = 0, y = 0, width = 640, height = 480, image = love.graphics.newImage("img/mapa1.png"), data = love.image.newImageData("img/mapa1.png") }, a2 = { x = a1.x + a1.width, --this is line 11 y = a1.y,...