Search found 28 matches
- Mon Jun 15, 2015 11:20 am
- Forum: Support and Development
- Topic: Table Comparison
- Replies: 4
- Views: 2539
Re: Table Comparison
Thank you for the reply Positive07, the first was similar to what I was able to get working, but in a much cleaner(and assumingly faster) way. The second gets rid of an extra loop, and is very efficient. I'll have to consider the table structure and feasibility in the long term using the second meth...
- Sun Jun 14, 2015 10:00 am
- Forum: Support and Development
- Topic: Table Comparison
- Replies: 4
- Views: 2539
Table Comparison
Hey all, This is more of a Lua question than LOVE. However, I am trying to compare tables, and have tried a few different ways, each with varying levels of success. End result, I want to check that table qa.entity.materials has all the required values of qa.ship.materials, but also if entity has the...
- Sat Jun 06, 2015 3:50 am
- Forum: Games and Creations
- Topic: Auxiliary - Space 4x game.
- Replies: 8
- Views: 7321
Re: Auxiliary - Space 4x game.
Technically we could now, but things to do in-game are a little too limited for a test release yet. Once we have what could be considered stable, then we'll have it available again. But I'll keep posting teasers on occasion! Were hoping for a 0.2.0 sometime near the end of the year. EDIT: I did forg...
- Fri Jun 05, 2015 11:18 am
- Forum: Games and Creations
- Topic: Auxiliary - Space 4x game.
- Replies: 8
- Views: 7321
Re: Auxiliary - Space 4x game.
Just some recent screenshots --
- Fri May 22, 2015 9:37 pm
- Forum: Games and Creations
- Topic: Wanderer
- Replies: 62
- Views: 31110
Re: Wanderer
The graphics look amazing, especially like the camera functionality youre using!
- Wed May 20, 2015 7:44 pm
- Forum: Games and Creations
- Topic: Auxiliary - Space 4x game.
- Replies: 8
- Views: 7321
Re: Auxiliary - Space 4x game.
The game has come a long way, Nebulon was a great start at learning Lua and LOVE, but there was a lot of limited functionality as it was then(over a year ago). Thanks for sharing the vid qubodup! Ill post it to the wiki for release history. And yea, not at a point to let people try the current versi...
- Mon May 18, 2015 9:22 pm
- Forum: Games and Creations
- Topic: Auxiliary - Space 4x game.
- Replies: 8
- Views: 7321
Re: Auxiliary - Space 4x game.
Completely Overhauled, see first post for information!
- Wed Nov 19, 2014 8:21 pm
- Forum: Libraries and Tools
- Topic: "Cybercraft": a 2D RPG engine [temporarily final release]
- Replies: 5
- Views: 6716
Re: "Cybercraft": a 2D RPG engine [temporarily final release
Seemed to run ok on this ancient laptop, 32 fps was about the norm. Collision in the inventory seems to detect things that are not drawn on the screen though. Graphics are simple, reminds me of jj's soviet game.
- Tue Nov 18, 2014 7:55 pm
- Forum: General
- Topic: Overlapping Object Selection
- Replies: 8
- Views: 8132
Re: Overlapping Object Selection
Both were what I was looking for, along with removing and readding to the table to move it to the end, thanks!
- Mon Nov 17, 2014 6:21 pm
- Forum: General
- Topic: Overlapping Object Selection
- Replies: 8
- Views: 8132
Re: Overlapping Object Selection
A z-list would seem beneficial for draw order, the problem I have come across was how to get the top-most selected window. I used the example from Nova-fusion to throw a quick example up(so you can see what I mean, if I had a way to demonstrate it any better... it would be fixed lol :D ) When the ob...