Search found 29 matches
- Thu Nov 14, 2013 4:06 pm
- Forum: Games and Creations
- Topic: Ross - An Alpha Showcase
- Replies: 9
- Views: 5900
Re: Ross - An Alpha Showcase
Sorry about the errors, it does happen. Just run it again and see if it works
- Thu Oct 31, 2013 8:09 pm
- Forum: Games and Creations
- Topic: Ross - An Alpha Showcase
- Replies: 9
- Views: 5900
Re: Ross - An Alpha Showcase
It's a really nice prototype! The collision works very well. Did you just draw the map or are you using some tile-painting-software ? I'm using Tiled to create the maps, then Advanced Tiled Loader to load them into Love. It's a bit like the tutorial on ExplodingRabbit, but just with my own style to...
- Wed Oct 30, 2013 6:54 pm
- Forum: Games and Creations
- Topic: Ross - An Alpha Showcase
- Replies: 9
- Views: 5900
Ross - An Alpha Showcase
So, first of all, I'm only showcasing an alpha because I wanna see how my coding is going on, and I think you guys may help me with that. It's the first game that I have developed to this high of a level, and I'm kinda proud of it. See what you guys think
A - Left
D - Right
W - Jump
A - Left
D - Right
W - Jump
- Tue Oct 22, 2013 7:36 am
- Forum: Support and Development
- Topic: Inventory help in an RPG game
- Replies: 46
- Views: 26878
Re: Inventory help in an RPG game
Thank you so much Davidobot for telling me where to put it. And thanks to Azhukar for the code! Sorry about my Issues, but I hope to get some form of counselling soon! Thank you all a lot!Davidobot wrote:I took the liberty of putting Azhukar code into a .love file:
- Mon Oct 21, 2013 3:40 pm
- Forum: Support and Development
- Topic: Inventory help in an RPG game
- Replies: 46
- Views: 26878
Re: Inventory help in an RPG game
Basically, where am I gonna put all of that code. That's what I want to know. Enough with me de-railing a thread I made.
Where do I put all of ze code?
Where do I put all of ze code?
- Mon Oct 21, 2013 3:35 pm
- Forum: Support and Development
- Topic: Inventory help in an RPG game
- Replies: 46
- Views: 26878
Re: Inventory help in an RPG game
I have, but it just won't say anything. Where exactly do I load it? (and I hope to make an inventory with pictures, not words) Learn what every line of the code does and why it's there. Try drawing a few pictures in a grid on your own and work from there. It will only get harder if you don't unders...
- Mon Oct 21, 2013 3:20 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1199803
Re: Avatars: OBEY!
Agreed. This page is quite epic
- Mon Oct 21, 2013 3:01 pm
- Forum: Support and Development
- Topic: Inventory help in an RPG game
- Replies: 46
- Views: 26878
Re: Inventory help in an RPG game
you can't just copy and use a code you don't understand go out and learn some lua and then write a code yourself thats how you program for real! I said EVEN when I copied and pasted it. I tried typing it in first. Read first, Judge later. Calm down everybody. The inventory code will print into the ...
- Mon Oct 21, 2013 1:53 pm
- Forum: Support and Development
- Topic: Inventory help in an RPG game
- Replies: 46
- Views: 26878
Re: Inventory help in an RPG game
I said EVEN when I copied and pasted it. I tried typing it in first. Read first, Judge later.jjmafiae wrote:you can't just copy and use a code you don't understand go out and learn some lua and then write a code yourself thats how you program for real!
- Mon Oct 21, 2013 11:51 am
- Forum: Support and Development
- Topic: Inventory help in an RPG game
- Replies: 46
- Views: 26878
Re: Inventory help in an RPG game
almost everything in the code... + sorry for being rude local function addItemToInventory(inventory,item,amount) if (inventory[item] ~= nil) then --there are items like this in the inventory already inventory[item] = inventory[item] + amount --so we add the amount to the ones already there else --t...