Thanks a lot, its working now. I've commented out the previews in main so you can see the result. Thanks again.
Search found 178 matches
- Thu Jun 24, 2021 5:30 pm
- Forum: Support and Development
- Topic: Advanced setup with the table variant of love.graphics.setCanvas
- Replies: 11
- Views: 12154
- Thu Jun 24, 2021 11:49 am
- Forum: Support and Development
- Topic: Advanced setup with the table variant of love.graphics.setCanvas
- Replies: 11
- Views: 12154
Re: Advanced setup with the table variant of love.graphics.setCanvas
Yes, I was messing with the code but originally it was like this. Still, It doesn't make a difference. function setCanvas(canvas,imageTable,imageLayers) love.graphics.setCanvas(canvas) love.graphics.clear() for i = 1, #imageLayers do if imageLayers[i] == "skin" then love.graphics.setBlendM...
- Thu Jun 24, 2021 8:43 am
- Forum: Support and Development
- Topic: Advanced setup with the table variant of love.graphics.setCanvas
- Replies: 11
- Views: 12154
Re: Advanced setup with the table variant of love.graphics.setCanvas
I am using a function to setup a canvas it works thanks for your help, but I have a specific layer named "skin" that I want to render using blend mode "multiplied" and alpha mode as "premultiplied". It seems when I try set this up in the loop, nothing takes effect and i...
- Thu Jun 24, 2021 7:50 am
- Forum: General
- Topic: Thank you LÖVE :)
- Replies: 4
- Views: 7178
Re: Thank you LÖVE :)
Just curious, what exactly disenchanted you from gamedev?
- Wed Jun 23, 2021 3:06 pm
- Forum: Support and Development
- Topic: Advanced setup with the table variant of love.graphics.setCanvas
- Replies: 11
- Views: 12154
Re: Advanced setup with the table variant of love.graphics.setCanvas
Ok but I had an issue with setting up a canvas with more than one images drawn at a time? Can you share some example code on how I can set a canvas to draw lets say six images all in one canvas at the same time? Thanks. I understand the encoding and saving part but for some reason I failed to set a ...
- Wed Jun 23, 2021 11:58 am
- Forum: Support and Development
- Topic: Advanced setup with the table variant of love.graphics.setCanvas
- Replies: 11
- Views: 12154
Re: Advanced setup with the table variant of love.graphics.setCanvas
I want to set up some kind of layered image that I can export as a single PNG. The purpose is for use in a character generator. So it works by drawing a layered image, each layer draws a variable image that represents a feature of the character such as hair, eyes, clothes e.t.c to be more specific t...
- Tue Jun 22, 2021 5:19 pm
- Forum: Support and Development
- Topic: Advanced setup with the table variant of love.graphics.setCanvas
- Replies: 11
- Views: 12154
Advanced setup with the table variant of love.graphics.setCanvas
Advanced setup with the table variant of love.graphics.setCanvas -- Allow love.graphics.stencil calls when drawing to the given Canvas. love.graphics.setCanvas({canvas, stencil=true}) -- Use multiple simultaneous render targets when drawing to several canvases of the Array Texture type, -- and use ...
- Thu Jul 26, 2018 1:58 pm
- Forum: Support and Development
- Topic: split string help
- Replies: 1
- Views: 3171
split string help
I want to get a string such as 'Hello World' and store the first two words in variables 'a' and 'b'. function word(str,a,b) --assume str is 'Hello World' for i,j in str:gmatch("%w+") do a,b = i,j --catches I twice the second time its nil end return a,b end the above code will only catch 'W...
- Thu Jul 26, 2018 10:14 am
- Forum: Games and Creations
- Topic: simple name input
- Replies: 2
- Views: 3841
simple name input
I wanted to start on a text adventure game so I thought I would start with something very simple like name input. The string you input gets split into two and each word is then trimmed down to remove white space and the first letter is capitalized so for example 'hello world' will become 'Hello' and...
- Thu Jul 26, 2018 9:42 am
- Forum: Games and Creations
- Topic: 2D platformer
- Replies: 4
- Views: 7469
Re: 2D platformer
how do you jump?