Here is a link to my .love: https://www.dropbox.com/s/u5nzoukrfer4ixo/BouncerX.love
My code organization is very messy, sorry
If there's any bad habits I'm making in my code management please castigate me ferociously!
Search found 4 matches
- Sun Sep 15, 2013 10:34 pm
- Forum: Support and Development
- Topic: Blurry Text? (Remove Anti-Aliasing)
- Replies: 6
- Views: 4986
- Sun Sep 15, 2013 10:20 pm
- Forum: Support and Development
- Topic: Blurry Text? (Remove Anti-Aliasing)
- Replies: 6
- Views: 4986
Re: Blurry Text? (Remove Anti-Aliasing)
I used an image font and it didn't work either. Using :setFilter does nothing. After a bit of reading, I discovered Love 0.90 is going to have font:setFilter and hopefully integrate a set default font filter into love.graphics.setDefaultFilter.
- Sun Sep 15, 2013 9:26 pm
- Forum: Support and Development
- Topic: Blurry Text? (Remove Anti-Aliasing)
- Replies: 6
- Views: 4986
Re: Blurry Text? (Remove Anti-Aliasing)
Robin: I'm actually scaling down the text, because everything is scaled up (so the 16-bit sprites are visible)
Also, I'm using a ttf so I can't use an image.
Also, I'm using a ttf so I can't use an image.
- Sun Sep 15, 2013 8:05 pm
- Forum: Support and Development
- Topic: Blurry Text? (Remove Anti-Aliasing)
- Replies: 6
- Views: 4986
Blurry Text? (Remove Anti-Aliasing)
I've been trying to create some games that resemble the 16-bit games from the past, and I found out when I resize images that are very small they become very blurry and not sharp. However, I found out that by using love.graphics.setDefaultImageFilter("nearest", "nearest") I can f...