Search found 63 matches
- Wed Mar 22, 2023 8:47 pm
- Forum: Libraries and Tools
- Topic: [lib] CTRL - input handling
- Replies: 12
- Views: 20070
Re: [lib] CTRL - input handling
Is there a mirror for this? The BitBucket repos are both gone. Same for the other input library I was looking at on the wiki. Would be nice to know if D0NM got it working.
- Wed Feb 01, 2023 3:40 am
- Forum: Libraries and Tools
- Topic: loveblobs - the softbody library
- Replies: 4
- Views: 7569
Re: loveblobs - the softbody library
This is awesome. I might even consider adding it to my game which is already using the old Loveballs... It would be neat to have arbitary shapes to make other squishy stuff besides the main character.
Oh you got concave blobs to render too! Excellent
Oh you got concave blobs to render too! Excellent
- Wed Feb 01, 2023 3:32 am
- Forum: Games and Creations
- Topic: JellyBall: Softbody Based Physics Platformer [WIP]
- Replies: 6
- Views: 7012
Re: JellyBall: Softbody Based Physics Platformer [WIP]
@Gunroar I wish I were using the gooi lib. I'm using SUIT. Very handy and well documented btw https://love2d.org/wiki/SUIT @Nikki woah cool loveballs has a feature to make arbitrary shapes now?? Hey guys it's been a while. Jellyball video?! I'm trying to make more levels that don't have things which...
- Sat Jan 14, 2023 6:01 pm
- Forum: Games and Creations
- Topic: JellyBall: Softbody Based Physics Platformer [WIP]
- Replies: 6
- Views: 7012
Re: Softbody Based Physics Platformer [WIP]
That video is pretty old, I'll make a new one soon. I wanted to share footage now that I've added metaball shader to the game for the death animation! I'll make another video update soon if I have time, no promises. I have a lot of plans for this game. I have quite a few levels prototyped! The game ...
- Sat Jan 14, 2023 5:54 pm
- Forum: Games and Creations
- Topic: JellyBall: Softbody Based Physics Platformer [WIP]
- Replies: 6
- Views: 7012
Re: Softbody Based Physics Platformer [WIP]
Wow so I have posted updates on this project on Youtube. Sorry for not sharing them here, I thought I had.
- Fri Jan 13, 2023 10:13 pm
- Forum: Support and Development
- Topic: Help improving metaballs shader
- Replies: 4
- Views: 1730
Re: Help improving metaballs shader
Sasha you're awesome!
I appreciate the help. I'm very new to the shader stuff. I'll share something when I've worked this into my game.
I appreciate the help. I'm very new to the shader stuff. I'll share something when I've worked this into my game.
- Thu Jan 12, 2023 9:07 am
- Forum: Support and Development
- Topic: Help improving metaballs shader
- Replies: 4
- Views: 1730
Re: Help improving metaballs shader
Thanks but using 'premultiplied' just breaks the shader.
I realized I should mention I'm using LOVE 0.10.2
I realized I should mention I'm using LOVE 0.10.2
- Tue Jan 10, 2023 10:05 pm
- Forum: Games and Creations
- Topic: Song Rewinder v2.0
- Replies: 1
- Views: 3745
Re: Song Rewinder v2.0
My friend made excellent use for this as background music for his stream while he's in between playing games.
I just had to share.
https://clips.twitch.tv/GleamingBlatant ... 2J9R2yd0is
I just had to share.
https://clips.twitch.tv/GleamingBlatant ... 2J9R2yd0is
- Mon Jan 02, 2023 4:53 am
- Forum: Support and Development
- Topic: Help improving metaballs shader
- Replies: 4
- Views: 1730
Help improving metaballs shader
love_LHu0eVpZJ6.png I can't seem to get it to render with flat colors! I'm trying to allow for multiple colors of ball but I don't like how it wound up with this darker edge. Here's the metaball.png I made (Wondering if it could be a problem with this? I tried to be sure it's only white pixels) met...
- Sun Dec 04, 2022 9:52 pm
- Forum: Games and Creations
- Topic: Song Rewinder v2.0
- Replies: 1
- Views: 3745
Song Rewinder v2.0
This is basically a prank, it's a simple script that has a chance to rewind a song to one of the listed times, whenever it reaches one of the times in the list. I tried to make it easy to understand, so that if folks want to play around with it they can. I figure it might be interesting for a game, ...